diff options
author | brianosman <brianosman@google.com> | 2016-04-06 07:38:23 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-04-06 07:38:23 -0700 |
commit | 898235c4864df66aa7f6d32bc2a8b8551040ce1e (patch) | |
tree | 5fb30f04825c59a970a208cabadd4bad0be283b3 /src/gpu/GrPipelineBuilder.cpp | |
parent | 1817d282cda17cb8c2db0ac6fdc937743c026016 (diff) |
SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propagated in a few places so that the backend can do the right thing for L32 vs S32 mode.
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering.
Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007
Review URL: https://codereview.chromium.org/1845283003
Diffstat (limited to 'src/gpu/GrPipelineBuilder.cpp')
-rw-r--r-- | src/gpu/GrPipelineBuilder.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/GrPipelineBuilder.cpp b/src/gpu/GrPipelineBuilder.cpp index d82ee1c0c2..252c26577e 100644 --- a/src/gpu/GrPipelineBuilder.cpp +++ b/src/gpu/GrPipelineBuilder.cpp @@ -46,6 +46,8 @@ GrPipelineBuilder::GrPipelineBuilder(const GrPaint& paint, GrRenderTarget* rt, c rt->isUnifiedMultisampled() && paint.isAntiAlias()); this->setState(GrPipelineBuilder::kDisableOutputConversionToSRGB_Flag, paint.getDisableOutputConversionToSRGB()); + this->setState(GrPipelineBuilder::kAllowSRGBInputs_Flag, + paint.getAllowSRGBInputs()); } //////////////////////////////////////////////////////////////////////////////s |