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authorGravatar egdaniel <egdaniel@google.com>2015-01-22 10:16:09 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-22 10:16:09 -0800
commit8dd688b7569df569a672a8a67b2db86a9d376cfc (patch)
treee173468f68becd63d0796010c6ddf15215912d3b /src/gpu/GrPipeline.h
parente44acc9617b875e2ffc84cdf938a5e359e8e8edb (diff)
Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder
Diffstat (limited to 'src/gpu/GrPipeline.h')
-rw-r--r--src/gpu/GrPipeline.h183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/gpu/GrPipeline.h b/src/gpu/GrPipeline.h
new file mode 100644
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--- /dev/null
+++ b/src/gpu/GrPipeline.h
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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrPipeline_DEFINED
+#define GrPipeline_DEFINED
+
+#include "GrColor.h"
+#include "GrGpu.h"
+#include "GrPendingFragmentStage.h"
+#include "GrProgramDesc.h"
+#include "GrStencil.h"
+#include "GrTypesPriv.h"
+#include "SkMatrix.h"
+#include "SkRefCnt.h"
+
+class GrDeviceCoordTexture;
+class GrPathProcessor;
+class GrPipelineBuilder;
+
+/**
+ * Class that holds an optimized version of a GrPipelineBuilder. It is meant to be an immutable
+ * class, and contains all data needed to set the state for a gpu draw.
+ */
+class GrPipeline {
+public:
+ SK_DECLARE_INST_COUNT(GrPipeline)
+
+ GrPipeline(const GrPipelineBuilder& pipelineBuilder, const GrPrimitiveProcessor*,
+ const GrDrawTargetCaps&, const GrScissorState&,
+ const GrDeviceCoordTexture* dstCopy);
+
+ /*
+ * Returns true if it is possible to combine the two GrPipelines and it will update 'this'
+ * to subsume 'that''s draw.
+ */
+ bool isEqual(const GrPipeline& that) const;
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Effect Stages
+ /// Each stage hosts a GrProcessor. The effect produces an output color or coverage in the
+ /// fragment shader. Its inputs are the output from the previous stage as well as some variables
+ /// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color,
+ /// the fragment position, local coordinates).
+ ///
+ /// The stages are divided into two sets, color-computing and coverage-computing. The final
+ /// color stage produces the final pixel color. The coverage-computing stages function exactly
+ /// as the color-computing but the output of the final coverage stage is treated as a fractional
+ /// pixel coverage rather than as input to the src/dst color blend step.
+ ///
+ /// The input color to the first color-stage is either the constant color or interpolated
+ /// per-vertex colors. The input to the first coverage stage is either a constant coverage
+ /// (usually full-coverage) or interpolated per-vertex coverage.
+ ////
+
+ int numColorStages() const { return fNumColorStages; }
+ int numCoverageStages() const { return fFragmentStages.count() - fNumColorStages; }
+ int numFragmentStages() const { return fFragmentStages.count(); }
+
+ const GrXferProcessor* getXferProcessor() const { return fXferProcessor.get(); }
+
+ const GrPendingFragmentStage& getColorStage(int idx) const {
+ SkASSERT(idx < this->numColorStages());
+ return fFragmentStages[idx];
+ }
+ const GrPendingFragmentStage& getCoverageStage(int idx) const {
+ SkASSERT(idx < this->numCoverageStages());
+ return fFragmentStages[fNumColorStages + idx];
+ }
+ const GrPendingFragmentStage& getFragmentStage(int idx) const {
+ return fFragmentStages[idx];
+ }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Render Target
+ ////
+
+ /**
+ * Retrieves the currently set render-target.
+ *
+ * @return The currently set render target.
+ */
+ GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Stencil
+ ////
+
+ const GrStencilSettings& getStencil() const { return fStencilSettings; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name ScissorState
+ ////
+
+ const GrScissorState& getScissorState() const { return fScissorState; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+ /// @name Boolean Queries
+ ////
+
+ bool isDitherState() const { return SkToBool(fFlags & kDither_Flag); }
+ bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAA_Flag); }
+ bool mustSkip() const { return NULL == this->getRenderTarget(); }
+
+ /// @}
+
+ /**
+ * Gets whether the target is drawing clockwise, counterclockwise,
+ * or both faces.
+ * @return the current draw face(s).
+ */
+ GrPipelineBuilder::DrawFace getDrawFace() const { return fDrawFace; }
+
+ /// @}
+
+ ///////////////////////////////////////////////////////////////////////////
+
+ const GrDeviceCoordTexture* getDstCopy() const { return fDstCopy.texture() ? &fDstCopy : NULL; }
+
+ const GrProgramDesc::DescInfo& descInfo() const { return fDescInfo; }
+
+ const GrGeometryProcessor::InitBT& getInitBatchTracker() const { return fInitBT; }
+
+private:
+ /**
+ * Alter the program desc and inputs (attribs and processors) based on the blend optimization.
+ */
+ void adjustProgramFromOptimizations(const GrPipelineBuilder& ds,
+ GrXferProcessor::OptFlags,
+ const GrProcOptInfo& colorPOI,
+ const GrProcOptInfo& coveragePOI,
+ int* firstColorStageIdx,
+ int* firstCoverageStageIdx);
+
+ /**
+ * Calculates the primary and secondary output types of the shader. For certain output types
+ * the function may adjust the blend coefficients. After this function is called the src and dst
+ * blend coeffs will represent those used by backend API.
+ */
+ void setOutputStateInfo(const GrPipelineBuilder& ds, GrXferProcessor::OptFlags,
+ const GrDrawTargetCaps&);
+
+ enum Flags {
+ kDither_Flag = 0x1,
+ kHWAA_Flag = 0x2,
+ };
+
+ typedef GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> RenderTarget;
+ typedef SkSTArray<8, GrPendingFragmentStage> FragmentStageArray;
+ typedef GrPendingProgramElement<const GrXferProcessor> ProgramXferProcessor;
+ RenderTarget fRenderTarget;
+ GrScissorState fScissorState;
+ GrStencilSettings fStencilSettings;
+ GrPipelineBuilder::DrawFace fDrawFace;
+ GrDeviceCoordTexture fDstCopy;
+ uint32_t fFlags;
+ ProgramXferProcessor fXferProcessor;
+ FragmentStageArray fFragmentStages;
+ GrProgramDesc::DescInfo fDescInfo;
+ GrGeometryProcessor::InitBT fInitBT;
+
+ // This function is equivalent to the offset into fFragmentStages where coverage stages begin.
+ int fNumColorStages;
+
+ GrProgramDesc fDesc;
+
+ typedef SkRefCnt INHERITED;
+};
+
+#endif