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authorGravatar Brian Salomon <bsalomon@google.com>2017-06-02 11:01:10 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-02 19:44:18 +0000
commite23bffd65b379aeeb6bb614de81369c130623e92 (patch)
tree7ed966359438344027ffd20d58b5afdb4bb5b3fe /src/gpu/GrPipeline.cpp
parent219b4e81db683d943da0261438bfdc6139d8f061 (diff)
Remove support in GPU backend for distance vector field.
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field. Change-Id: Ib0176c78e500e6b5130310934253a75860245812 Reviewed-on: https://skia-review.googlesource.com/18482 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrPipeline.cpp')
-rw-r--r--src/gpu/GrPipeline.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gpu/GrPipeline.cpp b/src/gpu/GrPipeline.cpp
index 394d545242..8d1b926be1 100644
--- a/src/gpu/GrPipeline.cpp
+++ b/src/gpu/GrPipeline.cpp
@@ -33,9 +33,6 @@ void GrPipeline::init(const InitArgs& args) {
}
fWindowRectsState = args.fAppliedClip->windowRectsState();
}
- if (args.fProcessors->usesDistanceVectorField()) {
- fFlags |= kUsesDistanceVectorField_Flag;
- }
if (!args.fUserStencil->isDisabled(fFlags & kHasStencilClip_Flag)) {
fFlags |= kStencilEnabled_Flag;
}