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authorGravatar Brian Salomon <bsalomon@google.com>2018-06-18 12:52:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-18 17:13:58 +0000
commit19c1233c447f625c2522e7ecd0a0adecc629bb2f (patch)
tree891e06143986ade3aae8d4176ec8b426f70b896f /src/gpu/GrPathProcessor.h
parent146cf3ce7935019ecc63ce9e93450a8c122880d8 (diff)
Change how vertex/instance attributes are handled in geometry processors.
* No longer register vertex/instance attributes on base class, just counts * Separate instance and vertex attributes and remove InputRate and offset * Make attributes constexpr where possible Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6 Reviewed-on: https://skia-review.googlesource.com/132405 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/GrPathProcessor.h')
-rw-r--r--src/gpu/GrPathProcessor.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gpu/GrPathProcessor.h b/src/gpu/GrPathProcessor.h
index 72e5168a4f..6893e882dc 100644
--- a/src/gpu/GrPathProcessor.h
+++ b/src/gpu/GrPathProcessor.h
@@ -38,6 +38,18 @@ public:
virtual bool isPathRendering() const override { return true; }
private:
+ const Attribute& onVertexAttribute(int i) const final {
+ SK_ABORT("No vertex attributes");
+ static constexpr Attribute kBogus;
+ return kBogus;
+ }
+
+ const Attribute& onInstanceAttribute(int i) const final {
+ SK_ABORT("No instanced attributes");
+ static constexpr Attribute kBogus;
+ return kBogus;
+ }
+
GrPathProcessor(GrColor, const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
GrColor fColor;