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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-29 13:43:05 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-29 19:32:31 +0000
commit94efbf51f5a88d9e8aa961d3fbe38c5e335d6108 (patch)
tree2723f6ec5bfc291d4a52adf961165e3e74a098ca /src/gpu/GrPathProcessor.cpp
parente11b614795bbe707d131ad599ead5be452e7c06f (diff)
Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrPathProcessor.cpp')
-rw-r--r--src/gpu/GrPathProcessor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index c90481b8da..5d7c0e1cc8 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -7,8 +7,8 @@
#include "GrPathProcessor.h"
+#include "GrShaderCaps.h"
#include "gl/GrGLGpu.h"
-#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLVarying.h"
@@ -18,7 +18,7 @@ public:
GrGLPathProcessor() : fColor(GrColor_ILLEGAL) {}
static void GenKey(const GrPathProcessor& pathProc,
- const GrGLSLCaps&,
+ const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
b->add32(SkToInt(pathProc.overrides().readsColor()) |
(SkToInt(pathProc.overrides().readsCoverage()) << 1) |
@@ -130,12 +130,12 @@ GrPathProcessor::GrPathProcessor(GrColor color,
this->initClassID<GrPathProcessor>();
}
-void GrPathProcessor::getGLSLProcessorKey(const GrGLSLCaps& caps,
+void GrPathProcessor::getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLPathProcessor::GenKey(*this, caps, b);
}
-GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrGLSLCaps& caps) const {
+GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrShaderCaps& caps) const {
SkASSERT(caps.pathRenderingSupport());
return new GrGLPathProcessor();
}