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author | jvanverth <jvanverth@google.com> | 2015-02-13 12:02:22 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-02-13 12:02:23 -0800 |
commit | 0ff748ace6a53f05b52268f7a8786eeef611a839 (patch) | |
tree | 279ad46936f8475119a5e013af23c80bd1937126 /src/gpu/GrPathProcessor.cpp | |
parent | b5d0ce6bd4fef192a9908562b5a01bc01683c7bb (diff) |
Revert of YUV scale fix (patchset #2 id:20001 of https://codereview.chromium.org/922273002/)
Reason for revert:
Turning Windows compile bots red.
Original issue's description:
> YUV scale fix
>
> There was a scaling mistake visible in some JPEG images because the ratio between Y, U and V planes were assumed to be the same ratios as the ratio between texture sizes, which was wrong because texture have a minimum size of 16 and are rounded up to the next POT. Since the ratios between Y and UV planes are generally 1, 2 or 4, rounding up to the next POT would generally preserve this ratio, so that this bug was not very visible, apart from very small jpeg images of 8 or less pixels in either width or height.
>
> BUG=457954
>
> Committed: https://skia.googlesource.com/skia/+/e6eddf7dd85add7da41f22f2643bdd573ad1f1cf
TBR=bsalomon@google.com,sugoi@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=457954
Review URL: https://codereview.chromium.org/926123002
Diffstat (limited to 'src/gpu/GrPathProcessor.cpp')
0 files changed, 0 insertions, 0 deletions