diff options
author | Brian Salomon <bsalomon@google.com> | 2017-06-02 11:01:10 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-02 19:44:18 +0000 |
commit | e23bffd65b379aeeb6bb614de81369c130623e92 (patch) | |
tree | 7ed966359438344027ffd20d58b5afdb4bb5b3fe /src/gpu/GrPaint.h | |
parent | 219b4e81db683d943da0261438bfdc6139d8f061 (diff) |
Remove support in GPU backend for distance vector field.
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field.
Change-Id: Ib0176c78e500e6b5130310934253a75860245812
Reviewed-on: https://skia-review.googlesource.com/18482
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrPaint.h')
-rw-r--r-- | src/gpu/GrPaint.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gpu/GrPaint.h b/src/gpu/GrPaint.h index 6fe561ab33..e2b494ff6f 100644 --- a/src/gpu/GrPaint.h +++ b/src/gpu/GrPaint.h @@ -70,11 +70,6 @@ public: bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } /** - * Does one of the fragment processors need a field of distance vectors to the nearest edge? - */ - bool usesDistanceVectorField() const { return fUsesDistanceVectorField; } - - /** * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly. */ @@ -97,7 +92,6 @@ public: */ void addColorFragmentProcessor(sk_sp<GrFragmentProcessor> fp) { SkASSERT(fp); - fUsesDistanceVectorField |= fp->usesDistanceVectorField(); fColorFragmentProcessors.push_back(std::move(fp)); fTrivial = false; } @@ -107,7 +101,6 @@ public: */ void addCoverageFragmentProcessor(sk_sp<GrFragmentProcessor> fp) { SkASSERT(fp); - fUsesDistanceVectorField |= fp->usesDistanceVectorField(); fCoverageFragmentProcessors.push_back(std::move(fp)); fTrivial = false; } @@ -182,7 +175,6 @@ private: SkSTArray<2, sk_sp<GrFragmentProcessor>> fCoverageFragmentProcessors; bool fDisableOutputConversionToSRGB = false; bool fAllowSRGBInputs = false; - bool fUsesDistanceVectorField = false; bool fTrivial = true; GrColor4f fColor = GrColor4f::OpaqueWhite(); }; |