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authorGravatar Mike Klein <mtklein@chromium.org>2016-09-27 09:34:10 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-09-27 14:04:26 +0000
commitfc6c37b981daeece7474ce61070c707c37eefa62 (patch)
treef805d76deeddc4a70a07126e0e78354ff4929258 /src/gpu/GrOvalRenderer.cpp
parent9766f0016669029fcdc49f00ceaaf66b01b03f4a (diff)
Remove stray semicolons.
Turns out function declarations don't end in semicolons... BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2720 No public API changes. TBR=reed@google.com Change-Id: I72b56d52e1ff7fa6e89c295b0de8c46599791ebb Reviewed-on: https://skia-review.googlesource.com/2720 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'src/gpu/GrOvalRenderer.cpp')
-rw-r--r--src/gpu/GrOvalRenderer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 90b2d8e4f1..68b3f11d1d 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -62,7 +62,7 @@ inline bool circle_stays_circle(const SkMatrix& m) {
* p is the position in the normalized space.
* outerRad is the outerRadius in device space.
* innerRad is the innerRadius in normalized space (ignored if not stroking).
- * If fUsesDistanceVectorField is set in fragment processors in the same program, then
+ * If fUsesDistanceVectorField is set in fragment processors in the same program, then
* an additional vertex attribute is available via args.fFragBuilder->distanceVectorName():
* vec4f : (v.xy, outerDistance, innerDistance)
* v is a normalized vector pointing to the outer edge
@@ -103,7 +103,7 @@ public:
fStroke = stroke;
}
- bool implementsDistanceVector() const override { return !fInClipPlane; };
+ bool implementsDistanceVector() const override { return !fInClipPlane; }
virtual ~CircleGeometryProcessor() {}
@@ -1324,7 +1324,7 @@ private:
///////////////////////////////////////////////////////////////////////////////
-// We have three possible cases for geometry for a roundrect.
+// We have three possible cases for geometry for a roundrect.
//
// In the case of a normal fill or a stroke, we draw the roundrect as a 9-patch:
// ____________