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authorGravatar csmartdalton <csmartdalton@google.com>2016-11-21 11:55:00 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-21 19:29:40 +0000
commit276cc4113a6440b842c0dacb6d668ee3b45a3b7d (patch)
tree0bc4552177f1180abc734095d9a23d1f17c2d475 /src/gpu/GrOpList.h
parent99938a8ef24e2dd5b39f78638742e9b50ab6d9bf (diff)
Revive geometry shaders
Fixes the bit rot that has set in for geometry shaders. They're to a point now that we can use them again for GL experiments. Since SkSL does not support geometry shaders yet, we pass the shader string directly to the GL compiler for now. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5080 Change-Id: Ie3864e5559c810c682cf5f1709bdab87f033c43b Reviewed-on: https://skia-review.googlesource.com/5080 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/GrOpList.h')
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