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authorGravatar Chris Dalton <csmartdalton@google.com>2017-05-03 14:36:54 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-03 19:08:40 +0000
commitff926502069d0ddafaecc18dc08973762e4befd2 (patch)
tree5c8c4335c6a3b71006ce2e3646987930ecb2e28e /src/gpu/GrGpuCommandBuffer.h
parent85591831b2fc0f67968116d73c79ee1232a59935 (diff)
Convert GrMesh to a struct
Converts GrMesh to a struct and changes the names/semantics of its fields to be more inline with their GL counterparts. Also renames the "instancing" feature to "pattern", to avoid ambiguity with hardware instancing. Bug: skia: Change-Id: Ia0999d4f9c83b5dd31f81b9bf4f36ed9abd26286 Reviewed-on: https://skia-review.googlesource.com/15157 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrGpuCommandBuffer.h')
-rw-r--r--src/gpu/GrGpuCommandBuffer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrGpuCommandBuffer.h b/src/gpu/GrGpuCommandBuffer.h
index 23a300c2f4..fb54b2e3df 100644
--- a/src/gpu/GrGpuCommandBuffer.h
+++ b/src/gpu/GrGpuCommandBuffer.h
@@ -14,7 +14,7 @@
class GrOpFlushState;
class GrFixedClip;
class GrGpu;
-class GrMesh;
+struct GrMesh;
class GrPipeline;
class GrPrimitiveProcessor;
class GrRenderTarget;