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authorGravatar Greg Daniel <egdaniel@google.com>2017-03-21 16:56:31 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-03-22 18:23:41 +0000
commitdbd11ec106e3726b09bf5d240c9fcbf6a671a570 (patch)
tree19395b94004bbbbc80d65e1fe5fe31d25ed5474e /src/gpu/GrGpuCommandBuffer.h
parente3060ba87c87bb2f96469389d0ace7b82f85749e (diff)
Init Command buffer on inlineUploads in Vulkan
When the first thing we do in a GrGpuCommandBuffer is do an inlineUpload, we need to make sure we've initialized the command buffer in Vulkan. BUG=skia: Change-Id: Iabee770864a61697c55fb1df18b31862d8df3cdc Reviewed-on: https://skia-review.googlesource.com/9970 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/GrGpuCommandBuffer.h')
-rw-r--r--src/gpu/GrGpuCommandBuffer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/GrGpuCommandBuffer.h b/src/gpu/GrGpuCommandBuffer.h
index 332b0e54cd..23a300c2f4 100644
--- a/src/gpu/GrGpuCommandBuffer.h
+++ b/src/gpu/GrGpuCommandBuffer.h
@@ -73,7 +73,8 @@ public:
const SkRect& bounds);
// Performs an upload of vertex data in the middle of a set of a set of draws
- virtual void inlineUpload(GrOpFlushState* state, GrDrawOp::DeferredUploadFn& upload) = 0;
+ virtual void inlineUpload(GrOpFlushState* state, GrDrawOp::DeferredUploadFn& upload,
+ GrRenderTarget* rt) = 0;
/**
* Clear the passed in render target. Ignores the draw state and clip.