diff options
author | Greg Daniel <egdaniel@google.com> | 2017-08-24 15:59:33 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-24 20:18:27 +0000 |
commit | 500d58b2a6e6fd03239622da42b67b2c9843b7be (patch) | |
tree | dc77637f3bbcc07773c3bdbd292870c59f28e333 /src/gpu/GrGpu.h | |
parent | fb126fa96e0f49f5dc17a9a043acced68be99e93 (diff) |
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Bug: skia:
Change-Id: I4eae4507e07278997e26419e94586eef0780c423
Reviewed-on: https://skia-review.googlesource.com/38361
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrGpu.h')
-rw-r--r-- | src/gpu/GrGpu.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h index cc55a05722..8f11249463 100644 --- a/src/gpu/GrGpu.h +++ b/src/gpu/GrGpu.h @@ -366,15 +366,16 @@ public: return fMultisampleSpecs[uniqueID]; } - // Creates a GrGpuCommandBuffer in which the GrOpList can send draw commands to instead of - // directly to the Gpu object. This currently does not take a GrRenderTarget. The command buffer - // is expected to infer the render target from the first draw, clear, or discard. This is an - // awkward workaround that goes away after MDB is complete and the render target is known from - // the GrRenderTargetOpList. - virtual GrGpuCommandBuffer* createCommandBuffer( + // Creates a GrGpuRTCommandBuffer which GrOpLists send draw commands to instead of directly + // to the Gpu object. + virtual GrGpuRTCommandBuffer* createCommandBuffer( GrRenderTarget*, GrSurfaceOrigin, - const GrGpuCommandBuffer::LoadAndStoreInfo&, - const GrGpuCommandBuffer::StencilLoadAndStoreInfo&) = 0; + const GrGpuRTCommandBuffer::LoadAndStoreInfo&, + const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&) = 0; + + // Creates a GrGpuTextureCommandBuffer which GrOpLists send texture commands to instead of + // directly to the Gpu object. + virtual GrGpuTextureCommandBuffer* createCommandBuffer(GrTexture*, GrSurfaceOrigin) = 0; // Called by GrDrawingManager when flushing. // Provides a hook for post-flush actions (e.g. Vulkan command buffer submits). This will also |