aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrGpu.cpp
diff options
context:
space:
mode:
authorGravatar vbuzinov <vbuzinov@nvidia.com>2015-06-12 08:59:45 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-12 08:59:45 -0700
commitdded69693dd3779f081326cde24c3954505b129d (patch)
tree0cfc3a16d31093185082268ab16599edb7c0464f /src/gpu/GrGpu.cpp
parent57856a1f589bea64ed84535efed0668221060f9b (diff)
Implement support for mixed sampled render targets
Adds a new FBO type kStencil_MSFBOType that is selected whenever NV_framebuffer_mixed_samples extension is available. In this new FBO type a non-msaa color buffer is created with a multisampled stencil buffer attachment. Replaces numSamples() with separate numColorSamples and numStencilSamples methods in RenderTarget. In mixed samples mode non-MSAA codepaths are used to draw simple shapes, while NVPR-rendered paths and text are rendered with a multisampled stencil. BUG=skia:3177 Review URL: https://codereview.chromium.org/1001503002
Diffstat (limited to 'src/gpu/GrGpu.cpp')
-rw-r--r--src/gpu/GrGpu.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 4d6f5d6238..a6e9654659 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -146,7 +146,8 @@ bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) {
}
#endif
- GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, rt->numSamples(), &sbKey);
+ GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height,
+ rt->numStencilSamples(), &sbKey);
SkAutoTUnref<GrStencilAttachment> sb(static_cast<GrStencilAttachment*>(
this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)));
if (sb) {