diff options
author | vbuzinov <vbuzinov@nvidia.com> | 2015-06-12 08:59:45 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-06-12 08:59:45 -0700 |
commit | dded69693dd3779f081326cde24c3954505b129d (patch) | |
tree | 0cfc3a16d31093185082268ab16599edb7c0464f /src/gpu/GrGpu.cpp | |
parent | 57856a1f589bea64ed84535efed0668221060f9b (diff) |
Implement support for mixed sampled render targets
Adds a new FBO type kStencil_MSFBOType that is selected whenever
NV_framebuffer_mixed_samples extension is available. In this new
FBO type a non-msaa color buffer is created with a multisampled
stencil buffer attachment.
Replaces numSamples() with separate numColorSamples and numStencilSamples
methods in RenderTarget.
In mixed samples mode non-MSAA codepaths are used to draw simple shapes,
while NVPR-rendered paths and text are rendered with a multisampled
stencil.
BUG=skia:3177
Review URL: https://codereview.chromium.org/1001503002
Diffstat (limited to 'src/gpu/GrGpu.cpp')
-rw-r--r-- | src/gpu/GrGpu.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp index 4d6f5d6238..a6e9654659 100644 --- a/src/gpu/GrGpu.cpp +++ b/src/gpu/GrGpu.cpp @@ -146,7 +146,8 @@ bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { } #endif - GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, rt->numSamples(), &sbKey); + GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, + rt->numStencilSamples(), &sbKey); SkAutoTUnref<GrStencilAttachment> sb(static_cast<GrStencilAttachment*>( this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))); if (sb) { |