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author | Brian Osman <brianosman@google.com> | 2017-03-31 10:59:10 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-03-31 15:43:51 +0000 |
commit | 92d7ccafdf896cf19764e025873d13315a76842d (patch) | |
tree | e6f9457d9e04283ec02dce3b4ad9001334f440f9 /src/gpu/GrGeometryProcessor.h | |
parent | 2e491a6a113c5e16a3b7bede5fa6f588deeb928d (diff) |
Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many mobile
GPUs because it uses highp for all intermediate variables (including the
texture fetch result). Separating the texture sample into a different
processor breaks that.
This is a blunt instrument, not to be used lightly.
Bug: skia:
Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
Reviewed-on: https://skia-review.googlesource.com/10162
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/GrGeometryProcessor.h')
-rw-r--r-- | src/gpu/GrGeometryProcessor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h index 2711b9a608..e5222bf80a 100644 --- a/src/gpu/GrGeometryProcessor.h +++ b/src/gpu/GrGeometryProcessor.h @@ -51,6 +51,7 @@ protected: */ const Attribute& addVertexAttrib(const char* name, GrVertexAttribType type, GrSLPrecision precision = kDefault_GrSLPrecision) { + precision = (kDefault_GrSLPrecision == precision) ? kMedium_GrSLPrecision : precision; fAttribs.emplace_back(name, type, precision); fVertexStride += fAttribs.back().fOffset; return fAttribs.back(); |