diff options
author | 2017-03-31 16:55:26 +0000 | |
---|---|---|
committer | 2017-03-31 16:55:39 +0000 | |
commit | 903c3f70400462e191ccbca63393b2df3fe2dd11 (patch) | |
tree | e281232e14b0a5a76423683ac1492775945e583f /src/gpu/GrGeometryProcessor.h | |
parent | 61b84169eeab16a69e0efc5a7146d235b7a79210 (diff) |
Revert "Allow FPs to elevate default precision for the entire fragment program"
This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d.
Reason for revert: Vulkan errors.
Original change's description:
> Allow FPs to elevate default precision for the entire fragment program
>
> Currently, GrConfigConversionEffect is able to round-trip on many mobile
> GPUs because it uses highp for all intermediate variables (including the
> texture fetch result). Separating the texture sample into a different
> processor breaks that.
>
> This is a blunt instrument, not to be used lightly.
>
> Bug: skia:
> Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> Reviewed-on: https://skia-review.googlesource.com/10162
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
Reviewed-on: https://skia-review.googlesource.com/10967
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/GrGeometryProcessor.h')
-rw-r--r-- | src/gpu/GrGeometryProcessor.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h index e5222bf80a..2711b9a608 100644 --- a/src/gpu/GrGeometryProcessor.h +++ b/src/gpu/GrGeometryProcessor.h @@ -51,7 +51,6 @@ protected: */ const Attribute& addVertexAttrib(const char* name, GrVertexAttribType type, GrSLPrecision precision = kDefault_GrSLPrecision) { - precision = (kDefault_GrSLPrecision == precision) ? kMedium_GrSLPrecision : precision; fAttribs.emplace_back(name, type, precision); fVertexStride += fAttribs.back().fOffset; return fAttribs.back(); |