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author | 2017-04-05 09:26:15 -0400 | |
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committer | 2017-04-05 14:00:50 +0000 | |
commit | 33aa2c7b5c351c17a11ce2bf7d7cd70a3d86cecc (patch) | |
tree | 6fbc30a47986750570d00026ddb3c89a0c3a55df /src/gpu/GrGeometryProcessor.h | |
parent | bf17eecf46b246d354b926aacc41e9ea882df49d (diff) |
Allow FPs to elevate default precision for the entire fragment program
Currently, GrConfigConversionEffect is able to round-trip on many
mobile GPUs because it uses highp for all intermediate variables
(including the texture fetch result). Separating the texture sample
into a different processor breaks that.
This is a blunt instrument, not to be used lightly.
This reverts commit dffe9827b18444d1426859d9035f9f0087201f44.
Bug: skia:
Change-Id: I940af3256c47e6672a008d516db9e55669672ca3
Reviewed-on: https://skia-review.googlesource.com/11345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/GrGeometryProcessor.h')
-rw-r--r-- | src/gpu/GrGeometryProcessor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h index 2711b9a608..e5222bf80a 100644 --- a/src/gpu/GrGeometryProcessor.h +++ b/src/gpu/GrGeometryProcessor.h @@ -51,6 +51,7 @@ protected: */ const Attribute& addVertexAttrib(const char* name, GrVertexAttribType type, GrSLPrecision precision = kDefault_GrSLPrecision) { + precision = (kDefault_GrSLPrecision == precision) ? kMedium_GrSLPrecision : precision; fAttribs.emplace_back(name, type, precision); fVertexStride += fAttribs.back().fOffset; return fAttribs.back(); |