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authorGravatar Brian Salomon <bsalomon@google.com>2018-06-18 12:52:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-18 17:13:58 +0000
commit19c1233c447f625c2522e7ecd0a0adecc629bb2f (patch)
tree891e06143986ade3aae8d4176ec8b426f70b896f /src/gpu/GrGeometryProcessor.h
parent146cf3ce7935019ecc63ce9e93450a8c122880d8 (diff)
Change how vertex/instance attributes are handled in geometry processors.
* No longer register vertex/instance attributes on base class, just counts * Separate instance and vertex attributes and remove InputRate and offset * Make attributes constexpr where possible Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6 Reviewed-on: https://skia-review.googlesource.com/132405 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/GrGeometryProcessor.h')
-rw-r--r--src/gpu/GrGeometryProcessor.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
index a12ab0058d..5035ad0f53 100644
--- a/src/gpu/GrGeometryProcessor.h
+++ b/src/gpu/GrGeometryProcessor.h
@@ -39,7 +39,44 @@ protected:
fSampleShading = sampleShading;
}
+ /**
+ * Recursive helpers for implementing onVertexAttribute or onInstanceAttribute.
+ */
+
+ template <typename... Args>
+ static const Attribute& IthAttribute(int i, const Attribute& attr0, const Args&... attrs) {
+ SkASSERT(attr0.isInitialized());
+ return (0 == i) ? attr0 : IthAttribute(i - 1, attrs...);
+ }
+
+ static const Attribute& IthAttribute(int i) {
+ SK_ABORT("Illegal attribute Index");
+ static constexpr Attribute kBogus;
+ return kBogus;
+ }
+
+ template <typename... Args>
+ static const Attribute& IthInitializedAttribute(int i, const Attribute& attr0,
+ const Args&... attrs) {
+ if (attr0.isInitialized()) {
+ if (0 == i) {
+ return attr0;
+ }
+ i -= 1;
+ }
+ return IthInitializedAttribute(i, attrs...);
+ }
+
+ static const Attribute& IthInitializedAttribute(int i) { return IthAttribute(i); }
+
private:
+ // Since most subclasses don't use instancing provide a default implementation for that case.
+ const Attribute& onInstanceAttribute(int i) const override {
+ SK_ABORT("No instanced attributes");
+ static constexpr Attribute kBogus;
+ return kBogus;
+ }
+
bool fWillUseGeoShader;
float fSampleShading;