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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-08-16 16:41:30 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-16 23:05:15 +0000
commit88d99c63878c2d3d340120f0321676f72afcb4f0 (patch)
tree5b957dbf2f78ef7a15aa3810f8922c915508683f /src/gpu/GrFragmentProcessor.h
parenta26d219a929f4e70f8597dfd57a53348c4bba905 (diff)
Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this intermediate step uses "highfloat" so that it is clear if I missed a "float" somewhere. Once this lands, a subsequent CL will switch all "highfloats" back to "floats". Bug: skia: Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca Reviewed-on: https://skia-review.googlesource.com/31000 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrFragmentProcessor.h')
-rw-r--r--src/gpu/GrFragmentProcessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrFragmentProcessor.h b/src/gpu/GrFragmentProcessor.h
index 8bf30d5979..83d8edd2de 100644
--- a/src/gpu/GrFragmentProcessor.h
+++ b/src/gpu/GrFragmentProcessor.h
@@ -18,7 +18,7 @@ class GrProcessorKeyBuilder;
class GrShaderCaps;
class GrSwizzle;
-/** Provides custom fragment shader code. Fragment processors receive an input color (float4) and
+/** Provides custom fragment shader code. Fragment processors receive an input color (half4) and
produce an output color. They may reference textures and uniforms. They may use
GrCoordTransforms to receive a transformation of the local coordinates that map from local space
to the fragment being processed.