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author | Ethan Nicholas <ethannicholas@google.com> | 2017-08-16 16:41:30 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-16 23:05:15 +0000 |
commit | 88d99c63878c2d3d340120f0321676f72afcb4f0 (patch) | |
tree | 5b957dbf2f78ef7a15aa3810f8922c915508683f /src/gpu/GrFragmentProcessor.h | |
parent | a26d219a929f4e70f8597dfd57a53348c4bba905 (diff) |
Switched highp float to highfloat and mediump float to half.
The ultimate goal is to end up with "float" and "half", but this
intermediate step uses "highfloat" so that it is clear if I missed a
"float" somewhere. Once this lands, a subsequent CL will switch all
"highfloats" back to "floats".
Bug: skia:
Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
Reviewed-on: https://skia-review.googlesource.com/31000
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrFragmentProcessor.h')
-rw-r--r-- | src/gpu/GrFragmentProcessor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrFragmentProcessor.h b/src/gpu/GrFragmentProcessor.h index 8bf30d5979..83d8edd2de 100644 --- a/src/gpu/GrFragmentProcessor.h +++ b/src/gpu/GrFragmentProcessor.h @@ -18,7 +18,7 @@ class GrProcessorKeyBuilder; class GrShaderCaps; class GrSwizzle; -/** Provides custom fragment shader code. Fragment processors receive an input color (float4) and +/** Provides custom fragment shader code. Fragment processors receive an input color (half4) and produce an output color. They may reference textures and uniforms. They may use GrCoordTransforms to receive a transformation of the local coordinates that map from local space to the fragment being processed. |