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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-07-28 15:19:46 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-28 20:43:03 +0000
commit5af9ea399d5e0344cc4b7da4e97b5dc5b3c74f64 (patch)
treedf906a3af0b954b130340589f24d128ce655bb01 /src/gpu/GrFragmentProcessor.h
parent0edfbb78244739cb6e695f240edb7f659a543160 (diff)
renamed SkSL types in preparation for killing precision modifiers
Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrFragmentProcessor.h')
-rw-r--r--src/gpu/GrFragmentProcessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrFragmentProcessor.h b/src/gpu/GrFragmentProcessor.h
index 78319c7a7a..9c608086dd 100644
--- a/src/gpu/GrFragmentProcessor.h
+++ b/src/gpu/GrFragmentProcessor.h
@@ -18,7 +18,7 @@ class GrProcessorKeyBuilder;
class GrShaderCaps;
class GrSwizzle;
-/** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
+/** Provides custom fragment shader code. Fragment processors receive an input color (float4) and
produce an output color. They may reference textures and uniforms. They may use
GrCoordTransforms to receive a transformation of the local coordinates that map from local space
to the fragment being processed.