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authorGravatar robertphillips <robertphillips@google.com>2016-10-04 05:30:20 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-10-04 05:30:20 -0700
commitee843b2ae4d75748d8bc323287f0c310fad548a7 (patch)
treed77d56b16702800f5fb489531690dd27278a8bf2 /src/gpu/GrDrawingManager.h
parent2ebd0c80a2a9d90a2c2c653f40a2a7205bd2d31b (diff)
Revert of Make GrResourceCache dynamically change between LRU and random replacement strategies. (patchset #8 id:140001 of https://codereview.chromium.org/2321563006/ )
Reason for revert: Causing problems on Mac & Windows bots. Original issue's description: > Make GrResourceCache dynamically change between LRU and random replacement strategies. > > Random performs significantly better when each frame exceeds the budget by a small margin whereas LRU has worst case behavior. > > The decision of which to use is made based on the history from a few frames of the ratio of total unique key cache misses to unique key cache misses of resources purged in the last 2 frames. > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2321563006 > > Committed: https://skia.googlesource.com/skia/+/0f147ac2ae575bbad3515a526f13700bc5c8e9d7 TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2386993004
Diffstat (limited to 'src/gpu/GrDrawingManager.h')
-rw-r--r--src/gpu/GrDrawingManager.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gpu/GrDrawingManager.h b/src/gpu/GrDrawingManager.h
index 3e90d3bd17..9fced38163 100644
--- a/src/gpu/GrDrawingManager.h
+++ b/src/gpu/GrDrawingManager.h
@@ -76,7 +76,6 @@ private:
, fSoftwarePathRenderer(nullptr)
, fFlushState(context->getGpu(), context->resourceProvider())
, fFlushing(false)
- , fLastFlushType(GrResourceCache::FlushType::kExternal)
, fIsImmediateMode(isImmediateMode) {
}
@@ -108,7 +107,6 @@ private:
GrBatchFlushState fFlushState;
bool fFlushing;
- GrResourceCache::FlushType fLastFlushType;
bool fIsImmediateMode;
};