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authorGravatar jvanverth <jvanverth@google.com>2015-04-29 11:18:05 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-29 11:18:05 -0700
commite9c0fc616d2a1632c285885b9b656b68ca8d4f24 (patch)
tree70325926996eb9e0cd63db76ea5aaec288091a84 /src/gpu/GrDrawTargetCaps.h
parent23c5f5137106221f9a00ac1e12740ee33e09767f (diff)
Pull out shader-specific caps into GrShaderCaps and GrGLSLCaps
Diffstat (limited to 'src/gpu/GrDrawTargetCaps.h')
-rw-r--r--src/gpu/GrDrawTargetCaps.h109
1 files changed, 68 insertions, 41 deletions
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
index e1fd1cf403..310703caca 100644
--- a/src/gpu/GrDrawTargetCaps.h
+++ b/src/gpu/GrDrawTargetCaps.h
@@ -14,12 +14,9 @@
#include "SkRefCnt.h"
#include "SkString.h"
-/**
- * Represents the draw target capabilities.
- */
-class GrDrawTargetCaps : public SkRefCnt {
+class GrShaderCaps : public SkRefCnt {
public:
- SK_DECLARE_INST_COUNT(GrDrawTargetCaps)
+ SK_DECLARE_INST_COUNT(GrShaderCaps)
/** Info about shader variable precision within a given shader stage. That is, this info
is relevant to a float (or vecNf) variable declared with a GrSLPrecision
@@ -44,19 +41,76 @@ public:
int fLogRangeLow;
/** floor(log2(|max_value|)) */
int fLogRangeHigh;
- /** Number of bits of precision. As defined in OpenGL (with names modified to reflect this
+ /** Number of bits of precision. As defined in OpenGL (with names modified to reflect this
struct) :
"""
- If the smallest representable value greater than 1 is 1 + e, then fBits will
- contain floor(log2(e)), and every value in the range [2^fLogRangeLow,
- 2^fLogRangeHigh] can be represented to at least one part in 2^fBits.
- """
+ If the smallest representable value greater than 1 is 1 + e, then fBits will
+ contain floor(log2(e)), and every value in the range [2^fLogRangeLow,
+ 2^fLogRangeHigh] can be represented to at least one part in 2^fBits.
+ """
*/
int fBits;
};
+ GrShaderCaps() {
+ this->reset();
+ }
+ virtual ~GrShaderCaps() {}
+ GrShaderCaps(const GrShaderCaps& other) : INHERITED() {
+ *this = other;
+ }
+ GrShaderCaps& operator= (const GrShaderCaps&);
+
+ virtual void reset();
+ virtual SkString dump() const;
+
+ bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
+ bool geometryShaderSupport() const { return fGeometryShaderSupport; }
+ bool pathRenderingSupport() const { return fPathRenderingSupport; }
+ bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
+ bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
+
+ /**
+ * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a
+ * given shader type. If the shader type is not supported or the precision level is not
+ * supported in that shader type then the returned struct will report false when supported() is
+ * called.
+ */
+ const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType,
+ GrSLPrecision precision) const {
+ return fFloatPrecisions[shaderType][precision];
+ };
+
+ /**
+ * Is there any difference between the float shader variable precision types? If this is true
+ * then unless the shader type is not supported, any call to getFloatShaderPrecisionInfo() would
+ * report the same info for all precisions in all shader types.
+ */
+ bool floatPrecisionVaries() const { return fShaderPrecisionVaries; }
+
+protected:
+ bool fShaderDerivativeSupport : 1;
+ bool fGeometryShaderSupport : 1;
+ bool fPathRenderingSupport : 1;
+ bool fDstReadInShaderSupport : 1;
+ bool fDualSourceBlendingSupport : 1;
+
+ bool fShaderPrecisionVaries;
+ PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
+
+private:
+ typedef SkRefCnt INHERITED;
+};
+
+/**
+ * Represents the draw target capabilities.
+ */
+class GrDrawTargetCaps : public SkRefCnt {
+public:
+ SK_DECLARE_INST_COUNT(GrDrawTargetCaps)
GrDrawTargetCaps() {
+ fShaderCaps.reset(NULL);
this->reset();
}
GrDrawTargetCaps(const GrDrawTargetCaps& other) : INHERITED() {
@@ -67,17 +121,14 @@ public:
virtual void reset();
virtual SkString dump() const;
+ GrShaderCaps* shaderCaps() const { return fShaderCaps; }
+
bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
/** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g.
only for POT textures) */
bool mipMapSupport() const { return fMipMapSupport; }
bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; }
bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; }
- bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
- bool geometryShaderSupport() const { return fGeometryShaderSupport; }
- bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
- bool pathRenderingSupport() const { return fPathRenderingSupport; }
- bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; }
#if GR_FORCE_GPU_TRACE_DEBUGGING
bool gpuTracingSupport() const { return true; }
@@ -125,34 +176,13 @@ public:
return fConfigTextureSupport[config];
}
- /**
- * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a
- * given shader type. If the shader type is not supported or the precision level is not
- * supported in that shader type then the returned struct will report false when supported() is
- * called.
- */
- const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType,
- GrSLPrecision precision) const {
- return fFloatPrecisions[shaderType][precision];
- };
-
- /**
- * Is there any difference between the float shader variable precision types? If this is true
- * then unless the shader type is not supported, any call to getFloatShaderPrecisionInfo() would
- * report the same info for all precisions in all shader types.
- */
- bool floatPrecisionVaries() const { return fShaderPrecisionVaries; }
-
protected:
+ SkAutoTUnref<GrShaderCaps> fShaderCaps;
+
bool fNPOTTextureTileSupport : 1;
bool fMipMapSupport : 1;
bool fTwoSidedStencilSupport : 1;
bool fStencilWrapOpsSupport : 1;
- bool fShaderDerivativeSupport : 1;
- bool fGeometryShaderSupport : 1;
- bool fDualSourceBlendingSupport : 1;
- bool fPathRenderingSupport : 1;
- bool fDstReadInShaderSupport : 1;
bool fDiscardRenderTargetSupport : 1;
bool fReuseScratchTextures : 1;
bool fGpuTracingSupport : 1;
@@ -172,9 +202,6 @@ protected:
bool fConfigRenderSupport[kGrPixelConfigCnt][2];
bool fConfigTextureSupport[kGrPixelConfigCnt];
- bool fShaderPrecisionVaries;
- PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
-
private:
typedef SkRefCnt INHERITED;
};