diff options
author | 2012-06-25 17:27:28 +0000 | |
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committer | 2012-06-25 17:27:28 +0000 | |
commit | f13f58804659175925042a291304d483a4fd9278 (patch) | |
tree | c3c31ab0c9a984f3f0ded3197209ef0fc679a330 /src/gpu/GrDrawTarget.h | |
parent | f41f4d22576c95f0e3ddfc87be40fcf4ee34b408 (diff) |
Add GrPaint::*StageEnabled() and GrDrawState::stageEnabled() functions.
These wrap the question of "is this stage of the shader enabled?" so that
we can change the semantics - previously iff there was a texture, now
if there is a texture OR a GrCustomStage, soon (post-cl 6306097) iff there
is a GrCustomStage, which at that point will hold whatever texture is
necessary.
http://codereview.appspot.com/6306104/
git-svn-id: http://skia.googlecode.com/svn/trunk@4325 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/GrDrawTarget.h')
-rw-r--r-- | src/gpu/GrDrawTarget.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h index 73de1c5ee2..f619469f34 100644 --- a/src/gpu/GrDrawTarget.h +++ b/src/gpu/GrDrawTarget.h @@ -952,15 +952,9 @@ protected: return 0; } } - // given (a vertex layout and) a draw state, will a stage be used? - static bool StageWillBeUsed(int stage, - const GrDrawState& state) { - return NULL != state.getTexture(stage); - } bool isStageEnabled(int stage) const { - return StageWillBeUsed(stage, - this->getDrawState()); + return this->getDrawState().isStageEnabled(stage); } StageMask enabledStages() const { |