diff options
author | 2013-11-08 06:19:34 +0000 | |
---|---|---|
committer | 2013-11-08 06:19:34 +0000 | |
commit | 44fb865e81a57e0c72de3109d0ed5ea428aa1f44 (patch) | |
tree | 9c36c63c21da3c154e4e62b48a8d61d4f17c179a /src/gpu/GrDrawState.h | |
parent | 0d3341c2db1238b086d11019d44e293ceecc9fcc (diff) |
Do not apply hairline optimization for paths if nv_path_rendering is used
Do not convert thin, non-hairline paths to hairline paths if
nv_path_rendering is used.
The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.
Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by the
path-drawing code (GrContext::drawPathInternal). Previously the
optimization was applied only when callgraph started with
SkCanvas::drawPath. This changes drawlooper_msaa4, dashing3_msaa4 and
dashing3_gpu
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/38573007
git-svn-id: http://skia.googlecode.com/svn/trunk@12185 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/GrDrawState.h')
-rw-r--r-- | src/gpu/GrDrawState.h | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h index 2e4d7f86c4..3de0b12e85 100644 --- a/src/gpu/GrDrawState.h +++ b/src/gpu/GrDrawState.h @@ -311,15 +311,11 @@ public: fCommon.fCoverage = GrColorPackRGBA(coverage, coverage, coverage, coverage); } - /** - * Version of above that specifies 4 channel per-vertex color. The value - * should be premultiplied. - */ - void setCoverage4(GrColor coverage) { - fCommon.fCoverage = coverage; + uint8_t getCoverage() const { + return GrColorUnpackR(fCommon.fCoverage); } - GrColor getCoverage() const { + GrColor getCoverageColor() const { return fCommon.fCoverage; } |