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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-28 13:46:42 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-28 13:46:42 +0000
commitb8eb2e89edf914caf5479baeffcb670d3e93f496 (patch)
tree328527b349cf6cc24c07be4f466ebe35a34c230f /src/gpu/GrDrawState.cpp
parent51c81123afbf9a09fda43ca2d287fcf4f5593e9c (diff)
Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess.
This will make it possible to init a TextureSampler without a texture or a specific config. Also unify two separate bitfields of color components in GPU code. Review URL: https://codereview.chromium.org/13121002 git-svn-id: http://skia.googlecode.com/svn/trunk@8428 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/GrDrawState.cpp')
-rw-r--r--src/gpu/GrDrawState.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
index e10899958b..f9e12cc207 100644
--- a/src/gpu/GrDrawState.cpp
+++ b/src/gpu/GrDrawState.cpp
@@ -236,7 +236,7 @@ bool GrDrawState::srcAlphaWillBeOne(GrAttribBindings bindings) const {
validComponentFlags = 0;
color = 0; // not strictly necessary but we get false alarms from tools about uninit.
} else {
- validComponentFlags = GrEffect::kAll_ValidComponentFlags;
+ validComponentFlags = kRGBA_GrColorComponentFlags;
color = this->getColor();
}
@@ -275,7 +275,7 @@ bool GrDrawState::srcAlphaWillBeOne(GrAttribBindings bindings) const {
}
}
}
- return (GrEffect::kA_ValidComponentFlag & validComponentFlags) && 0xff == GrColorUnpackA(color);
+ return (kA_GrColorComponentFlag & validComponentFlags) && 0xff == GrColorUnpackA(color);
}
bool GrDrawState::hasSolidCoverage(GrAttribBindings bindings) const {
@@ -291,7 +291,7 @@ bool GrDrawState::hasSolidCoverage(GrAttribBindings bindings) const {
validComponentFlags = 0;
} else {
coverage = fCommon.fCoverage;
- validComponentFlags = GrEffect::kAll_ValidComponentFlags;
+ validComponentFlags = kRGBA_GrColorComponentFlags;
}
// Run through the coverage stages and see if the coverage will be all ones at the end.
@@ -301,7 +301,7 @@ bool GrDrawState::hasSolidCoverage(GrAttribBindings bindings) const {
(*effect)->getConstantColorComponents(&coverage, &validComponentFlags);
}
}
- return (GrEffect::kAll_ValidComponentFlags == validComponentFlags) && (0xffffffff == coverage);
+ return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff == coverage);
}
////////////////////////////////////////////////////////////////////////////////