aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrDrawContext.cpp
diff options
context:
space:
mode:
authorGravatar cdalton <cdalton@nvidia.com>2016-05-10 14:23:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-10 14:23:01 -0700
commit12dbb3947e1aaf205b4fcf13b40e54e50650eb37 (patch)
treeb5f94e96f154882abce1ba1793e2ad45b8fef8d9 /src/gpu/GrDrawContext.cpp
parent554784cd85029c05d9ed04b1aeb71520d196153a (diff)
Separate user and raw stencil settings
Adds a new GrUserStencilSettings class that describes in abstract terms how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit, etc.). GrPipelineBuilder now only defines the GrUserStencilSettings. When the GrPipeline is finalized, the user stencil settings are then translated into concrete GrStencilSettings. At this point, GrClipMaskManager only needs to tell the GrAppliedClip whether or not there is a stencil clip. It does not need to modify stencil settings and GrPipelineBuilder does not need AutoRestoreStencil. This is one step of the stencil overhaul. In the future it will also allow us to clean up the special case handling for nvpr and the stateful fClipMode member of GrClipMaskManager. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002 Review-Url: https://codereview.chromium.org/1962243002
Diffstat (limited to 'src/gpu/GrDrawContext.cpp')
-rw-r--r--src/gpu/GrDrawContext.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp
index a7c7f6ae5f..7f5cdc78ed 100644
--- a/src/gpu/GrDrawContext.cpp
+++ b/src/gpu/GrDrawContext.cpp
@@ -375,7 +375,7 @@ void GrDrawContext::drawRect(const GrClip& clip,
}
bool GrDrawContextPriv::drawAndStencilRect(const SkIRect* scissorRect,
- const GrStencilSettings& ss,
+ const GrUserStencilSettings* ss,
SkRegion::Op op,
bool invert,
bool doAA,
@@ -397,7 +397,7 @@ bool GrDrawContextPriv::drawAndStencilRect(const SkIRect* scissorRect,
GrPipelineBuilder pipelineBuilder(paint,
fDrawContext->accessRenderTarget(),
GrClip::WideOpen());
- pipelineBuilder.setStencil(ss);
+ pipelineBuilder.setUserStencil(ss);
fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, batch, scissorRect);
return true;
@@ -855,7 +855,7 @@ void GrDrawContext::drawPath(const GrClip& clip,
}
bool GrDrawContextPriv::drawAndStencilPath(const SkIRect* scissorRect,
- const GrStencilSettings& ss,
+ const GrUserStencilSettings* ss,
SkRegion::Op op,
bool invert,
bool doAA,
@@ -880,7 +880,7 @@ bool GrDrawContextPriv::drawAndStencilPath(const SkIRect* scissorRect,
// aa. If we have some future driver-mojo path AA that can do the right
// thing WRT to the blend then we'll need some query on the PR.
bool useCoverageAA = doAA && !fDrawContext->fRenderTarget->isUnifiedMultisampled();
- bool isStencilDisabled = true;
+ bool hasUserStencilSettings = (&GrUserStencilSettings::kUnused != ss);
bool isStencilBufferMSAA = fDrawContext->fRenderTarget->isStencilBufferMultisampled();
const GrPathRendererChain::DrawType type =
@@ -893,7 +893,7 @@ bool GrDrawContextPriv::drawAndStencilPath(const SkIRect* scissorRect,
canDrawArgs.fPath = &path;
canDrawArgs.fStyle = &GrStyle::SimpleFill();
canDrawArgs.fAntiAlias = useCoverageAA;
- canDrawArgs.fIsStencilDisabled = isStencilDisabled;
+ canDrawArgs.fHasUserStencilSettings = hasUserStencilSettings;
canDrawArgs.fIsStencilBufferMSAA = isStencilBufferMSAA;
// Don't allow the SW renderer
@@ -913,7 +913,7 @@ bool GrDrawContextPriv::drawAndStencilPath(const SkIRect* scissorRect,
}
GrPipelineBuilder pipelineBuilder(paint, fDrawContext->accessRenderTarget(), clip);
- pipelineBuilder.setStencil(ss);
+ pipelineBuilder.setUserStencil(ss);
GrPathRenderer::DrawPathArgs args;
args.fTarget = fDrawContext->getDrawTarget();
@@ -939,7 +939,7 @@ void GrDrawContext::internalDrawPath(const GrClip& clip,
SkASSERT(!origPath.isEmpty());
bool useCoverageAA = should_apply_coverage_aa(paint, fRenderTarget.get());
- const bool isStencilDisabled = true;
+ constexpr bool kHasUserStencilSettings = false;
bool isStencilBufferMSAA = fRenderTarget->isStencilBufferMultisampled();
const GrPathRendererChain::DrawType type =
@@ -955,7 +955,7 @@ void GrDrawContext::internalDrawPath(const GrClip& clip,
canDrawArgs.fPath = &origPath;
canDrawArgs.fStyle = &origStyle;
canDrawArgs.fAntiAlias = useCoverageAA;
- canDrawArgs.fIsStencilDisabled = isStencilDisabled;
+ canDrawArgs.fHasUserStencilSettings = kHasUserStencilSettings;
canDrawArgs.fIsStencilBufferMSAA = isStencilBufferMSAA;
// Try a 1st time without applying any of the style to the geometry (and barring sw)