diff options
author | 2018-07-10 13:08:32 -0400 | |
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committer | 2018-07-10 20:25:55 +0000 | |
commit | d275ef501c8e6ea6444912e22c29e2d13a3dfb53 (patch) | |
tree | 8171fef3aef275e20e87963d85f50ec8711b683d /src/gpu/GrDefaultGeoProcFactory.h | |
parent | c69c4410be7def8fa129496de994d83c497f06db (diff) |
added skeletal animation support to GPU backend
Pulled from reverted CL: https://skia-review.googlesource.com/c/skia/+/138596
Bug: skia:
Change-Id: Ie07f1c76bae65c219ebe93d071bb19f1a30100c2
Reviewed-on: https://skia-review.googlesource.com/139282
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.h')
-rw-r--r-- | src/gpu/GrDefaultGeoProcFactory.h | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h index 314c1bb963..52db807ca4 100644 --- a/src/gpu/GrDefaultGeoProcFactory.h +++ b/src/gpu/GrDefaultGeoProcFactory.h @@ -54,7 +54,7 @@ namespace GrDefaultGeoProcFactory { SkPoint fLocalCoord; }; - struct PositionColorLocalCoordCoverage { + struct PositionColorLocalCoordCoverageAttr { SkPoint fPosition; GrColor fColor; SkPoint fLocalCoord; @@ -118,6 +118,15 @@ namespace GrDefaultGeoProcFactory { const SkMatrix* fMatrix; }; + struct Bones { + Bones(const float bones[], int boneCount) + : fBones(bones) + , fBoneCount(boneCount) {} + + const float* fBones; + int fBoneCount; + }; + sk_sp<GrGeometryProcessor> Make(const Color&, const Coverage&, const LocalCoords&, @@ -132,6 +141,17 @@ namespace GrDefaultGeoProcFactory { const Coverage&, const LocalCoords&, const SkMatrix& viewMatrix); + + /* + * Use this factory to create a GrGeometryProcessor that supports skeletal animation through + * deformation of vertices using matrices that are passed in. This should only be called from + * GrDrawVerticesOp. + */ + sk_sp<GrGeometryProcessor> MakeWithBones(const Color&, + const Coverage&, + const LocalCoords&, + const Bones&, + const SkMatrix& viewMatrix); }; #endif |