aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/GrDefaultGeoProcFactory.h
diff options
context:
space:
mode:
authorGravatar Ruiqi Mao <ruiqimao@google.com>2018-07-10 17:21:07 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-11 13:46:08 +0000
commit4ec72f7cc745bbd98a0ae0d160e774ce8ad1a1ff (patch)
tree14da5c61f858276bcf67c12f6abd31d2e01b1e97 /src/gpu/GrDefaultGeoProcFactory.h
parent2229b76258f70b1be76b8fdd1cfc868bd507bbd0 (diff)
added skeletal animation support to GPU backend
Pulled from reverted CL: https://skia-review.googlesource.com/c/skia/+/139282 Bug: skia: Change-Id: Iad8e834aa5bbd085b2dee679cb343c5736c57907 Reviewed-on: https://skia-review.googlesource.com/140383 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.h')
-rw-r--r--src/gpu/GrDefaultGeoProcFactory.h22
1 files changed, 21 insertions, 1 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
index 314c1bb963..52db807ca4 100644
--- a/src/gpu/GrDefaultGeoProcFactory.h
+++ b/src/gpu/GrDefaultGeoProcFactory.h
@@ -54,7 +54,7 @@ namespace GrDefaultGeoProcFactory {
SkPoint fLocalCoord;
};
- struct PositionColorLocalCoordCoverage {
+ struct PositionColorLocalCoordCoverageAttr {
SkPoint fPosition;
GrColor fColor;
SkPoint fLocalCoord;
@@ -118,6 +118,15 @@ namespace GrDefaultGeoProcFactory {
const SkMatrix* fMatrix;
};
+ struct Bones {
+ Bones(const float bones[], int boneCount)
+ : fBones(bones)
+ , fBoneCount(boneCount) {}
+
+ const float* fBones;
+ int fBoneCount;
+ };
+
sk_sp<GrGeometryProcessor> Make(const Color&,
const Coverage&,
const LocalCoords&,
@@ -132,6 +141,17 @@ namespace GrDefaultGeoProcFactory {
const Coverage&,
const LocalCoords&,
const SkMatrix& viewMatrix);
+
+ /*
+ * Use this factory to create a GrGeometryProcessor that supports skeletal animation through
+ * deformation of vertices using matrices that are passed in. This should only be called from
+ * GrDrawVerticesOp.
+ */
+ sk_sp<GrGeometryProcessor> MakeWithBones(const Color&,
+ const Coverage&,
+ const LocalCoords&,
+ const Bones&,
+ const SkMatrix& viewMatrix);
};
#endif