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authorGravatar joshualitt <joshualitt@chromium.org>2014-11-08 09:24:25 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-11-08 09:24:25 -0800
commit4973d9da4aeb7c4d8b8e67e167586c7cc9534eee (patch)
tree38707bd1636bfbfdd7ae473b02f5385a16e229a0 /src/gpu/GrDefaultGeoProcFactory.h
parent270582f156b0a2a431d696a0a8fc46348fc773cf (diff)
Default geometry processor
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.h')
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1 files changed, 83 insertions, 0 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrDefaultGeoProcFactory_DEFINED
+#define GrDefaultGeoProcFactory_DEFINED
+
+#include "GrGeometryProcessor.h"
+
+class GrDrawState;
+
+/*
+ * A factory for creating default Geometry Processors which simply multiply position by the uniform
+ * view matrix and wire through color, coverage, UV coords if requested. Right now this is only
+ * used in the creation of optimized draw states because adding default GPs to the drawstate can
+ * interfere with batching due to updating the drawstate.
+ * TODO When we track geometry state separately from the draw state, we should be able use a default
+ * GP with every draw call
+ */
+class GrDefaultGeoProcFactory {
+public:
+ // Structs for adding vertex attributes
+ struct PositionAttr {
+ SkPoint fPosition;
+ };
+
+ struct PositionCoverageAttr {
+ SkPoint fPosition;
+ GrColor fCoverage;
+ };
+
+ struct PositionColorAttr {
+ SkPoint fPosition;
+ SkColor fColor;
+ };
+
+ struct PositionColorCoverageAttr {
+ SkPoint fPosition;
+ SkColor fColor;
+ GrColor fCoverage;
+ };
+
+ struct PositionLocalCoordAttr {
+ SkPoint fPosition;
+ SkPoint fLocalCoord;
+ };
+
+ struct PositionLocalCoordCoverageAttr {
+ SkPoint fPosition;
+ SkPoint fLocalCoord;
+ GrColor fCoverage;
+ };
+
+ struct PositionColorLocalCoordAttr {
+ SkPoint fPosition;
+ GrColor fColor;
+ SkPoint fLocalCoord;
+ };
+
+ struct PositionColorLocalCoordCoverage {
+ SkPoint fPosition;
+ GrColor fColor;
+ SkPoint fLocalCoord;
+ GrColor fCoverage;
+ };
+
+ enum GPType {
+ kPosition_GPType = 0x0, // we ALWAYS have position
+ kColor_GPType = 0x01,
+ kLocalCoord_GPType = 0x02,
+ kCoverage_GPType= 0x04,
+ kLastGPType = kCoverage_GPType
+ };
+
+ // YOU MUST UNREF
+ static const GrGeometryProcessor* CreateAndSetAttribs(GrDrawState*, uint32_t GPTypeFlags);
+ static const GrGeometryProcessor* Create();
+};
+
+#endif