diff options
author | 2017-01-20 12:44:06 -0500 | |
---|---|---|
committer | 2017-01-20 18:18:18 +0000 | |
commit | 67c18d6b5188a0497f6912a73d964c763d2f8f84 (patch) | |
tree | d32888c6b13589c2718fc6673f29acf2bb546c38 /src/gpu/GrCoordTransform.cpp | |
parent | 41398f430dc501d450e04540a83b6aa5baf87cd7 (diff) |
Continue making Ganesh use absolute texture coordinates - take 2
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)
Relanding of: https://skia-review.googlesource.com/c/6977/
Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrCoordTransform.cpp')
-rw-r--r-- | src/gpu/GrCoordTransform.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/gpu/GrCoordTransform.cpp b/src/gpu/GrCoordTransform.cpp index 63d91a810f..4afd0efbce 100644 --- a/src/gpu/GrCoordTransform.cpp +++ b/src/gpu/GrCoordTransform.cpp @@ -11,11 +11,13 @@ #include "GrGpu.h" void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture, - GrSamplerParams::FilterMode filter) { + GrSamplerParams::FilterMode filter, bool normalize) { SkASSERT(texture); SkASSERT(!fInProcessor); fMatrix = m; + fTexture = texture; + fNormalize = normalize; fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin(); // Always start at kDefault. Then if precisions differ we see if the precision needs to be @@ -52,9 +54,3 @@ void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture, } } -void GrCoordTransform::reset(const SkMatrix& m, GrSLPrecision precision) { - SkASSERT(!fInProcessor); - fMatrix = m; - fReverseY = false; - fPrecision = precision; -} |