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authorGravatar Robert Phillips <robertphillips@google.com>2017-01-20 12:44:06 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-20 18:18:18 +0000
commit67c18d6b5188a0497f6912a73d964c763d2f8f84 (patch)
treed32888c6b13589c2718fc6673f29acf2bb546c38 /src/gpu/GrCoordTransform.cpp
parent41398f430dc501d450e04540a83b6aa5baf87cd7 (diff)
Continue making Ganesh use absolute texture coordinates - take 2
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Relanding of: https://skia-review.googlesource.com/c/6977/ Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02 Reviewed-on: https://skia-review.googlesource.com/7265 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/gpu/GrCoordTransform.cpp')
-rw-r--r--src/gpu/GrCoordTransform.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/gpu/GrCoordTransform.cpp b/src/gpu/GrCoordTransform.cpp
index 63d91a810f..4afd0efbce 100644
--- a/src/gpu/GrCoordTransform.cpp
+++ b/src/gpu/GrCoordTransform.cpp
@@ -11,11 +11,13 @@
#include "GrGpu.h"
void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
- GrSamplerParams::FilterMode filter) {
+ GrSamplerParams::FilterMode filter, bool normalize) {
SkASSERT(texture);
SkASSERT(!fInProcessor);
fMatrix = m;
+ fTexture = texture;
+ fNormalize = normalize;
fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin();
// Always start at kDefault. Then if precisions differ we see if the precision needs to be
@@ -52,9 +54,3 @@ void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
}
}
-void GrCoordTransform::reset(const SkMatrix& m, GrSLPrecision precision) {
- SkASSERT(!fInProcessor);
- fMatrix = m;
- fReverseY = false;
- fPrecision = precision;
-}