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authorGravatar robertphillips <robertphillips@google.com>2015-10-29 12:12:21 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-29 12:12:21 -0700
commit687378229aecefc0ab7e639181593774ec8a4290 (patch)
tree18eef745eb26d302a6bf90bcb2615984b5dfea10 /src/gpu/GrClipMaskManager.h
parent89fe56bb98de55c7bd2b547c875b74a98bd5a1ca (diff)
Remove GrPipelineBuilder from getPathRenderer call
Logically this CL: Moves the PathRendererChain from GrContext to GrDrawManager - this was needed to untangled the Path-Chain/Renderer header mess - this entailed adding getDrawingMgr so the CMM could access the PathRenderingChain - this also entailed re-adding freeGpuResources to the GrDrawingMgr Moves the CanDrawArgs struct up stack Removes the GrPipelineBuilder from the CanDrawArgs struct Review URL: https://codereview.chromium.org/1407883004
Diffstat (limited to 'src/gpu/GrClipMaskManager.h')
-rw-r--r--src/gpu/GrClipMaskManager.h17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h
index 2d9816c84c..98fd3af351 100644
--- a/src/gpu/GrClipMaskManager.h
+++ b/src/gpu/GrClipMaskManager.h
@@ -76,6 +76,18 @@ private:
inline const GrCaps* caps() const;
inline GrResourceProvider* resourceProvider();
+ static bool PathNeedsSWRenderer(GrContext* context,
+ bool isStencilDisabled,
+ const GrRenderTarget* rt,
+ const SkMatrix& viewMatrix,
+ const SkClipStack::Element* element,
+ GrPathRenderer** prOut,
+ bool needsStencil);
+ static GrPathRenderer* GetPathRenderer(GrContext* context,
+ GrTexture* texture,
+ const SkMatrix& viewMatrix,
+ const SkClipStack::Element* element);
+
/**
* Informs the helper function adjustStencilParams() about how the stencil
* buffer clip is being used.
@@ -125,8 +137,9 @@ private:
const SkIRect& clipSpaceIBounds);
bool useSWOnlyPath(const GrPipelineBuilder&,
- const SkVector& clipToMaskOffset,
- const GrReducedClip::ElementList& elements);
+ const GrRenderTarget* rt,
+ const SkVector& clipToMaskOffset,
+ const GrReducedClip::ElementList& elements);
// Draws a clip element into the target alpha mask. The caller should have already setup the
// desired blend operation. Optionally if the caller already selected a path renderer it can