diff options
author | 2012-06-25 15:22:12 +0000 | |
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committer | 2012-06-25 15:22:12 +0000 | |
commit | b213ed8b767b424cb076bfbab11e936d16526635 (patch) | |
tree | d04843a79a3b46d906433633485eb4672dae164c /src/gpu/GrClipMaskManager.cpp | |
parent | 1807d0d0de6b5d0273fc55e19c89be1709f07180 (diff) |
Simplify vertex layout bitfields by making Position-as-texcoords the
default.
http://codereview.appspot.com/6337050/
git-svn-id: http://skia.googlecode.com/svn/trunk@4321 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/GrClipMaskManager.cpp')
-rw-r--r-- | src/gpu/GrClipMaskManager.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp index 6b8074329d..0c4353a3e0 100644 --- a/src/gpu/GrClipMaskManager.cpp +++ b/src/gpu/GrClipMaskManager.cpp @@ -44,11 +44,6 @@ void setup_drawstate_aaclip(GrGpu* gpu, mat); drawState->setTexture(maskStage, result); - - // The AA clipping determination happens long after the geometry has - // been set up to draw. Here we directly enable the AA clip mask stage - gpu->addToVertexLayout( - GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(maskStage)); } bool path_needs_SW_renderer(GrContext* context, |