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authorGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-25 15:22:12 +0000
committerGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-25 15:22:12 +0000
commitb213ed8b767b424cb076bfbab11e936d16526635 (patch)
treed04843a79a3b46d906433633485eb4672dae164c /src/gpu/GrClipMaskManager.cpp
parent1807d0d0de6b5d0273fc55e19c89be1709f07180 (diff)
Simplify vertex layout bitfields by making Position-as-texcoords the
default. http://codereview.appspot.com/6337050/ git-svn-id: http://skia.googlecode.com/svn/trunk@4321 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/GrClipMaskManager.cpp')
-rw-r--r--src/gpu/GrClipMaskManager.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index 6b8074329d..0c4353a3e0 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -44,11 +44,6 @@ void setup_drawstate_aaclip(GrGpu* gpu,
mat);
drawState->setTexture(maskStage, result);
-
- // The AA clipping determination happens long after the geometry has
- // been set up to draw. Here we directly enable the AA clip mask stage
- gpu->addToVertexLayout(
- GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(maskStage));
}
bool path_needs_SW_renderer(GrContext* context,