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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-05-24 12:42:24 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-05-24 12:42:24 +0000
commit8a4fc40b02fa0a8300ade26863f4ddae69197d62 (patch)
tree0d5663f1530ce7bc35be68c85cee855163fc94ae /src/gpu/GrClipMaskManager.cpp
parent65f9f0a1664a9cb38157ccfbcc3e0e936af0a58e (diff)
Updated useSWOnlyPath method to use path chain instead of raw path renderer methods
Diffstat (limited to 'src/gpu/GrClipMaskManager.cpp')
-rw-r--r--src/gpu/GrClipMaskManager.cpp73
1 files changed, 32 insertions, 41 deletions
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index c1a5bd1cc7..6e84724e8f 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -60,6 +60,15 @@ void setup_drawstate_aaclip(GrGpu* gpu,
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(maskStage));
}
+bool path_needs_SW_renderer(GrContext* context,
+ GrGpu* gpu,
+ const SkPath& path,
+ GrPathFill fill,
+ bool doAA) {
+ // last (false) parameter disallows use of the SW path renderer
+ return NULL == context->getPathRenderer(path, fill, gpu, doAA, false);
+}
+
}
/*
@@ -74,7 +83,7 @@ bool GrClipMaskManager::useSWOnlyPath(GrGpu* gpu, const GrClip& clipIn) {
return false;
}
- // TODO: generalize this test so that when
+ // TODO: generalize this function so that when
// a clip gets complex enough it can just be done in SW regardless
// of whether it would invoke the GrSoftwarePathRenderer.
bool useSW = false;
@@ -87,50 +96,32 @@ bool GrClipMaskManager::useSWOnlyPath(GrGpu* gpu, const GrClip& clipIn) {
useSW = false;
}
- if (!clipIn.getDoAA(i)) {
- // non-anti-aliased rects and paths can always be drawn either
- // directly or by the GrDefaultPathRenderer
- continue;
- }
-
if (kRect_ClipType == clipIn.getElementType(i)) {
- // Antialiased rects are converted to paths and then drawn with
- // kEvenOdd_PathFill.
- if (!GrAAConvexPathRenderer::staticCanDrawPath(
- true, // always convex
- kEvenOdd_PathFill,
- gpu,
- true)) { // anti-aliased
- // if the GrAAConvexPathRenderer can't render this rect (due
- // to lack of derivative support in the shaders) then
- // the GrSoftwarePathRenderer will be used
+ // Non-anti-aliased rects can always be drawn directly (w/o
+ // using the software path) so the anti-aliased rects are all
+ // that need to be checked here
+ if (clipIn.getDoAA(i)) {
+ // Antialiased rects are converted to paths and then drawn with
+ // kEvenOdd_PathFill.
+
+ // TODO: wrap GrContext::fillAARect in a helper class and
+ // draw AA rects directly rather than converting to paths
+ SkPath temp;
+ temp.addRect(clipIn.getRect(i));
+
+ if (path_needs_SW_renderer(this->getContext(), gpu, temp,
+ kEvenOdd_PathFill, true)) {
+ useSW = true;
+ }
+ }
+ } else {
+ if (path_needs_SW_renderer(this->getContext(), gpu,
+ clipIn.getPath(i),
+ clipIn.getPathFill(i),
+ clipIn.getDoAA(i))) {
useSW = true;
}
-
- continue;
- }
-
- // only paths need to be considered in the rest of the loop body
-
- if (GrAAHairLinePathRenderer::staticCanDrawPath(clipIn.getPath(i),
- clipIn.getPathFill(i),
- gpu,
- clipIn.getDoAA(i))) {
- // the hair line path renderer can handle this one
- continue;
}
-
- if (GrAAConvexPathRenderer::staticCanDrawPath(
- clipIn.getPath(i).isConvex(),
- clipIn.getPathFill(i),
- gpu,
- clipIn.getDoAA(i))) {
- // the convex path renderer can handle this one
- continue;
- }
-
- // otherwise the GrSoftwarePathRenderer is going to be invoked
- useSW = true;
}
return useSW;