diff options
author | 2016-04-13 13:56:21 -0700 | |
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committer | 2016-04-13 13:56:21 -0700 | |
commit | 0e3c55431b463b5575983c0c875909e08a3562bf (patch) | |
tree | 4aa76104cefbbbf35f6ba57a90bb0824ce59ed5e /src/gpu/GrClipMaskManager.cpp | |
parent | d3b63d3244add67b1d087123f36a418f7fd7ec0f (diff) |
Tweak distance field path renderer behavior in gamma-correct mode to match
recent changes to text rendering.
Uses linear coverage falloff. Produces results that are perceptually more
similar to L32 (raster and gpu). Smoothstep + sRGB was too soft.
Plumb the gamma-correctness via DrawPathArgs, which also paves the way for
other path rendering implementations to easily make decisions about rendering
technique based on that flag.
Fix a few typos and formatting issues from my most recent change.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002
Review URL: https://codereview.chromium.org/1889453002
Diffstat (limited to 'src/gpu/GrClipMaskManager.cpp')
-rw-r--r-- | src/gpu/GrClipMaskManager.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp index 2700f56986..7418e76449 100644 --- a/src/gpu/GrClipMaskManager.cpp +++ b/src/gpu/GrClipMaskManager.cpp @@ -856,6 +856,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt, args.fPath = &clipPath; args.fStroke = &stroke; args.fAntiAlias = false; + args.fGammaCorrect = false; pr->drawPath(args); } else { GrPathRenderer::StencilPathArgs args; @@ -891,6 +892,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt, args.fPath = &clipPath; args.fStroke = &stroke; args.fAntiAlias = false; + args.fGammaCorrect = false; pr->drawPath(args); } } else { |