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authorGravatar cdalton <cdalton@nvidia.com>2016-03-25 01:54:54 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-25 01:54:55 -0700
commit8b1bff29675afd25843439eade634a57f68fe16f (patch)
tree07e7676e54f5520b14e2e1896c64e96b4f61f3c3 /src/gpu/GrBuffer.h
parent6b3eacb0dfaeb3374d410c8c041bd39cd066e1ea (diff)
Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Review URL: https://codereview.chromium.org/1825393002
Diffstat (limited to 'src/gpu/GrBuffer.h')
-rw-r--r--src/gpu/GrBuffer.h145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/gpu/GrBuffer.h b/src/gpu/GrBuffer.h
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+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrBuffer_DEFINED
+#define GrBuffer_DEFINED
+
+#include "GrGpuResource.h"
+
+class GrGpu;
+
+class GrBuffer : public GrGpuResource {
+public:
+ /**
+ * Computes a scratch key for a buffer with a "dynamic" access pattern. (Buffers with "static"
+ * and "stream" access patterns are disqualified by nature from being cached and reused.)
+ */
+ static void ComputeScratchKeyForDynamicBuffer(GrBufferType type, size_t size,
+ GrScratchKey* key) {
+ static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType();
+ GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4);
+ // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just
+ // a chunk of memory we can use/reuse for any type of data. We really only need to
+ // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types.
+ builder[0] = type;
+ builder[1] = (uint32_t)size;
+ if (sizeof(size_t) > 4) {
+ builder[2] = (uint32_t)((uint64_t)size >> 32);
+ }
+ }
+
+ GrBufferType type() const { return fType; }
+
+ GrAccessPattern accessPattern() const { return fAccessPattern; }
+
+ /**
+ * Returns true if the buffer is a wrapper around a CPU array. If true it
+ * indicates that map will always succeed and will be free.
+ */
+ bool isCPUBacked() const { return fCPUBacked; }
+
+ /**
+ * Maps the buffer to be written by the CPU.
+ *
+ * The previous content of the buffer is invalidated. It is an error
+ * to draw from the buffer while it is mapped. It may fail if the backend
+ * doesn't support mapping the buffer. If the buffer is CPU backed then
+ * it will always succeed and is a free operation. Once a buffer is mapped,
+ * subsequent calls to map() are ignored.
+ *
+ * Note that buffer mapping does not go through GrContext and therefore is
+ * not serialized with other operations.
+ *
+ * @return a pointer to the data or nullptr if the map fails.
+ */
+ void* map() {
+ if (!fMapPtr) {
+ this->onMap();
+ }
+ return fMapPtr;
+ }
+
+ /**
+ * Unmaps the buffer.
+ *
+ * The pointer returned by the previous map call will no longer be valid.
+ */
+ void unmap() {
+ SkASSERT(fMapPtr);
+ this->onUnmap();
+ fMapPtr = nullptr;
+ }
+
+ /**
+ * Returns the same ptr that map() returned at time of map or nullptr if the
+ * is not mapped.
+ *
+ * @return ptr to mapped buffer data or nullptr if buffer is not mapped.
+ */
+ void* mapPtr() const { return fMapPtr; }
+
+ /**
+ Queries whether the buffer has been mapped.
+
+ @return true if the buffer is mapped, false otherwise.
+ */
+ bool isMapped() const { return SkToBool(fMapPtr); }
+
+ /**
+ * Updates the buffer data.
+ *
+ * The size of the buffer will be preserved. The src data will be
+ * placed at the beginning of the buffer and any remaining contents will
+ * be undefined. srcSizeInBytes must be <= to the buffer size.
+ *
+ * The buffer must not be mapped.
+ *
+ * Note that buffer updates do not go through GrContext and therefore are
+ * not serialized with other operations.
+ *
+ * @return returns true if the update succeeds, false otherwise.
+ */
+ bool updateData(const void* src, size_t srcSizeInBytes) {
+ SkASSERT(!this->isMapped());
+ SkASSERT(srcSizeInBytes <= fGpuMemorySize);
+ return this->onUpdateData(src, srcSizeInBytes);
+ }
+
+protected:
+ GrBuffer(GrGpu* gpu, GrBufferType type, size_t gpuMemorySize, GrAccessPattern accessPattern,
+ bool cpuBacked)
+ : INHERITED(gpu, kCached_LifeCycle),
+ fMapPtr(nullptr),
+ fType(type),
+ fGpuMemorySize(gpuMemorySize), // TODO: Zero for cpu backed buffers?
+ fAccessPattern(accessPattern),
+ fCPUBacked(cpuBacked) {
+ if (!fCPUBacked && SkIsPow2(fGpuMemorySize) && kDynamic_GrAccessPattern == fAccessPattern) {
+ GrScratchKey key;
+ ComputeScratchKeyForDynamicBuffer(fType, fGpuMemorySize, &key);
+ this->setScratchKey(key);
+ }
+ }
+
+ void* fMapPtr;
+
+private:
+ virtual size_t onGpuMemorySize() const { return fGpuMemorySize; }
+
+ virtual void onMap() = 0;
+ virtual void onUnmap() = 0;
+ virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0;
+
+ GrBufferType fType;
+ size_t fGpuMemorySize;
+ GrAccessPattern fAccessPattern;
+ bool fCPUBacked;
+
+ typedef GrGpuResource INHERITED;
+};
+
+#endif