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author | 2017-05-24 09:58:07 -0400 | |
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committer | 2017-05-24 15:38:17 +0000 | |
commit | 5458cf8ec62c548480d5bb142afa71e4269ddac9 (patch) | |
tree | 1e27246cd9035f608e17194b5d99d92de5da40a5 /src/gpu/GrBitmapTextureMaker.cpp | |
parent | 3b840e930493d260bf4945af03920c01400ee6cc (diff) |
Add cumulative fps to SampleApp
In some samples (whose frame time is really really small),
the fps number jumps so fast that I can hardly see even
the first digit of the number. This problem will become
more severe for threaded backend which substantially lowers
the frame time. Taking an average over a long time would
give me a much more stable fps number.
Bug: skia:
Change-Id: Ie6052b4735d9410d5e644331bf025b5bf9f40323
Reviewed-on: https://skia-review.googlesource.com/17823
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Diffstat (limited to 'src/gpu/GrBitmapTextureMaker.cpp')
0 files changed, 0 insertions, 0 deletions