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author | senorblanco <senorblanco@chromium.org> | 2014-07-30 11:26:46 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2014-07-30 11:26:46 -0700 |
commit | 55b6d8be997a447ef9ce0f029697677a940bfc24 (patch) | |
tree | a33ca4d5ed0622f293b81c850b9f42ee02da7cab /src/gpu/GrBinHashKey.h | |
parent | 78697816b0a345c614071070eaa895d71f598e22 (diff) |
Implement a persistent uniqueID-based cache for SkImageFilter.
Add a unique ID to SkImageFilter, and use it as part
of a persistent cache of image-filtered results. This is used for
caching frame-to-frame coherent filters.
We also keep track of which filter subtrees do not reference the
src input, and use a GenID of zero for the src input in that case.
That way, subtrees which are not dependent on the filter input can be
cached independently of it.
This gives approximately a 4X speedup on
letmespellitoutforyou.com/samples/svg/filter_terrain.svg on Z620
and Nexus10. The cache key consists of the uniqueID of the filter, the
clip bounds, the CTM and the genID of the input bitmap.
Since this does not yet handle the case where the input primitives
(and part of the resulting filter tree) are unchanged, we have
to keep around the external cache for that painting case.
When the work to cache unchanging input primitives is done, the
old cache can be removed, and the new UniqueIDCache will be renamed
to Cache.
R=bsalomon@google.com, mtklein@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/414483003
Diffstat (limited to 'src/gpu/GrBinHashKey.h')
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