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author | 2015-04-01 12:40:54 -0700 | |
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committer | 2015-04-01 12:40:54 -0700 | |
commit | 1d89e8d1a46dfd8dd0a417edec5409721a1600a6 (patch) | |
tree | 83bee3cdf580448862c2e970df7f4a104dc14956 /src/gpu/GrAtlasTextContext.h | |
parent | 48c3534541696e770fe6c0a22bd5a5071934a472 (diff) |
move Atlas Text Context to its own file
BUG=skia:
Review URL: https://codereview.chromium.org/1045723010
Diffstat (limited to 'src/gpu/GrAtlasTextContext.h')
-rw-r--r-- | src/gpu/GrAtlasTextContext.h | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/src/gpu/GrAtlasTextContext.h b/src/gpu/GrAtlasTextContext.h new file mode 100644 index 0000000000..d0c92b9e1f --- /dev/null +++ b/src/gpu/GrAtlasTextContext.h @@ -0,0 +1,182 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrAtlasTextContext_DEFINED +#define GrAtlasTextContext_DEFINED + +#include "GrTextContext.h" + +#include "GrGeometryProcessor.h" +#include "SkDescriptor.h" +#include "SkTHash.h" + +class GrBatchTextStrike; +class GrPipelineBuilder; + +/* + * This class implements GrTextContext using standard bitmap fonts, and can also process textblobs. + * TODO replace GrBitmapTextContext + */ +class GrBitmapTextContextB : public GrTextContext { +public: + static GrBitmapTextContextB* Create(GrContext*, SkGpuDevice*, const SkDeviceProperties&); + + virtual ~GrBitmapTextContextB(); + +private: + GrBitmapTextContextB(GrContext*, SkGpuDevice*, const SkDeviceProperties&); + + bool canDraw(const GrRenderTarget*, const GrClip&, const GrPaint&, + const SkPaint&, const SkMatrix& viewMatrix) override; + + void onDrawText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, + const SkMatrix& viewMatrix, const char text[], size_t byteLength, + SkScalar x, SkScalar y, const SkIRect& regionClipBounds) override; + void onDrawPosText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, + const SkMatrix& viewMatrix, + const char text[], size_t byteLength, + const SkScalar pos[], int scalarsPerPosition, + const SkPoint& offset, const SkIRect& regionClipBounds) override; + void drawTextBlob(GrRenderTarget*, const GrClip&, const SkPaint&, + const SkMatrix& viewMatrix, const SkTextBlob*, SkScalar x, SkScalar y, + SkDrawFilter*, const SkIRect& clipBounds) override; + + void init(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, + const SkIRect& regionClipBounds); + + /* + * A BitmapTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing + * on the GPU. These are initially created with valid positions and colors, but invalid + * texture coordinates. The BitmapTextBlob itself has a few Blob-wide properties, and also + * consists of a number of runs. Runs inside a blob are flushed individually so they can be + * reordered. + * + * The only thing(aside from a memcopy) required to flush a BitmapTextBlob is to ensure that + * the GrAtlas will not evict anything the Blob needs. + * TODO this is currently a bug + */ + struct BitmapTextBlob : public SkRefCnt { + // Each Run inside of the blob can have its texture coordinates regenerated if required. + // To determine if regeneration is necessary, fAtlasGeneration is used. If there have been + // any evictions inside of the atlas, then we will simply regenerate Runs. We could track + // this at a more fine grained level, but its not clear if this is worth it, as evictions + // should be fairly rare. + // One additional point, each run can contain glyphs with any of the three mask formats. + // We call these SubRuns. Because a subrun must be a contiguous range, we have to create + // a new subrun each time the mask format changes in a run. In theory, a run can have as + // many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In + // practice, the vast majority of runs have only a single subrun. + + struct Run { + Run() : fColor(GrColor_ILLEGAL), fInitialized(false) { + fVertexBounds.setLargestInverted(); + // We insert the first subrun to gurantee a run always has atleast one subrun. + // We do this to simplify things when we 'hand off' data from one subrun to the + // next + fSubRunInfo.push_back(); + } + struct SubRunInfo { + SubRunInfo() + : fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration) + , fGlyphStartIndex(0) + , fGlyphEndIndex(0) + , fVertexStartIndex(0) + , fVertexEndIndex(0) {} + GrMaskFormat fMaskFormat; + uint64_t fAtlasGeneration; + uint32_t fGlyphStartIndex; + uint32_t fGlyphEndIndex; + size_t fVertexStartIndex; + size_t fVertexEndIndex; + }; + SkSTArray<1, SubRunInfo, true> fSubRunInfo; + SkAutoDescriptor fDescriptor; + SkAutoTUnref<SkTypeface> fTypeface; + SkRect fVertexBounds; + GrColor fColor; + bool fInitialized; + }; + + struct BigGlyph { + BigGlyph(const SkPath& path, int vx, int vy) : fPath(path), fVx(vx), fVy(vy) {} + SkPath fPath; + int fVx; + int fVy; + }; + + SkTArray<BigGlyph> fBigGlyphs; + SkMatrix fViewMatrix; + SkScalar fX; + SkScalar fY; + SkPaint::Style fStyle; + uint32_t fRunCount; + + // all glyph / vertex offsets are into these pools. + unsigned char* fVertices; + GrGlyph::PackedID* fGlyphIDs; + Run* fRuns; + + static uint32_t Hash(const uint32_t& key) { + return SkChecksum::Mix(key); + } + + void operator delete(void* p) { sk_free(p); } + void* operator new(size_t) { + SkFAIL("All blobs are created by placement new."); + return sk_malloc_throw(0); + } + + void* operator new(size_t, void* p) { return p; } + void operator delete(void* target, void* placement) { + ::operator delete(target, placement); + } + }; + + typedef BitmapTextBlob::Run Run; + typedef Run::SubRunInfo PerSubRunInfo; + + BitmapTextBlob* CreateBlob(int glyphCount, int runCount); + + void appendGlyph(BitmapTextBlob*, int runIndex, GrGlyph::PackedID, int left, int top, + GrFontScaler*, const SkIRect& clipRect); + void flush(GrDrawTarget*, BitmapTextBlob*, GrRenderTarget*, const GrPaint&, const GrClip&, + const SkMatrix& viewMatrix, int paintAlpha); + + void internalDrawText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&, + const SkMatrix& viewMatrix, const char text[], size_t byteLength, + SkScalar x, SkScalar y, const SkIRect& clipRect); + void internalDrawPosText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&, + const SkMatrix& viewMatrix, + const char text[], size_t byteLength, + const SkScalar pos[], int scalarsPerPosition, + const SkPoint& offset, const SkIRect& clipRect); + + // sets up the descriptor on the blob and returns a detached cache. Client must attach + inline SkGlyphCache* setupCache(Run*, const SkPaint&, const SkMatrix& viewMatrix); + static inline bool MustRegenerateBlob(const BitmapTextBlob&, const SkPaint&, + const SkMatrix& viewMatrix, SkScalar x, SkScalar y); + void regenerateTextBlob(BitmapTextBlob* bmp, const SkPaint& skPaint, const SkMatrix& viewMatrix, + const SkTextBlob* blob, SkScalar x, SkScalar y, + SkDrawFilter* drawFilter, const SkIRect& clipRect); + + // TODO this currently only uses the public interface of SkTextBlob, however, I may need to add + // functionality to it while looping over the runs so I'm putting this here for the time being. + // If this lands in Chrome without changes, move it to SkTextBlob. + static inline void BlobGlyphCount(int* glyphCount, int* runCount, const SkTextBlob*); + + GrBatchTextStrike* fCurrStrike; + + // TODO use real cache + static void ClearCacheEntry(uint32_t key, BitmapTextBlob**); + SkTHashMap<uint32_t, BitmapTextBlob*, BitmapTextBlob::Hash> fCache; + + friend class BitmapTextBatch; + + typedef GrTextContext INHERITED; +}; + +#endif |