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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-05-20 14:54:09 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-05-20 14:54:09 +0000
commit28f070d2a492976d29e95ab724e7c423275616ec (patch)
treea1d0eaa54b51f2838da9972b0fec505c8ea80843 /src/gpu/GrAAConvexPathRenderer.h
parentc4e416ce490aebc2aefafe5fec8e596e816ec978 (diff)
SSE2 everywhere.
As of M35, Chrome will require SSE2 on Linux (it already did on Windows, and requires SSSE3 on Macs). Android already requires SSE2 for x86 chips. This effectively just forces it on for 32-bit Linux builds; everyone else already had it. BUG=skia: R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/294963002 git-svn-id: http://skia.googlecode.com/svn/trunk@14800 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/GrAAConvexPathRenderer.h')
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