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authorGravatar vandebo@chromium.org <vandebo@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-10-13 22:13:05 +0000
committerGravatar vandebo@chromium.org <vandebo@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-10-13 22:13:05 +0000
commit8d84fac294682647694b0d2d8a87ac2bd19b6aab (patch)
tree2bfd3dea3c5c79bf42003ce620a51069526f28f0 /src/gl/SkGLDevice.cpp
parent60eaa398ebdded0fb7957724c170baabef811e17 (diff)
Refactor SkCanvas so that backends don't need to override it.
Methods or classes that should go away are marked deprecated. The only thing I know of that breaks backward compatibility is SkCanvas((SkDevice*)NULL), but that is fairly unlikely to occur in the wild because that constructor had a default value of NULL. Review URL: http://codereview.appspot.com/2103045 git-svn-id: http://skia.googlecode.com/svn/trunk@604 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gl/SkGLDevice.cpp')
-rw-r--r--src/gl/SkGLDevice.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/src/gl/SkGLDevice.cpp b/src/gl/SkGLDevice.cpp
index d839498dec..ad4377c618 100644
--- a/src/gl/SkGLDevice.cpp
+++ b/src/gl/SkGLDevice.cpp
@@ -4,6 +4,19 @@
#include "SkRegion.h"
#include "SkThread.h"
+#ifdef SK_GL_DEVICE_FBO
+ #define USE_FBO_DEVICE
+ #include "SkGLDevice_FBO.h"
+#else
+ #define USE_SWLAYER_DEVICE
+ #include "SkGLDevice_SWLayer.h"
+#endif
+
+// maximum number of entries in our texture cache (before purging)
+#define kTexCountMax_Default 256
+// maximum number of bytes used (by gl) for the texture cache (before purging)
+#define kTexSizeMax_Default (4 * 1024 * 1024)
+
static void TRACE_DRAW(const char func[], SkGLDevice* device,
const SkDraw& draw) {
// SkDebugf("--- <%s> %p %p\n", func, canvas, draw.fDevice);
@@ -69,8 +82,39 @@ private:
///////////////////////////////////////////////////////////////////////////////
+SkDevice* SkGLDeviceFactory::newDevice(SkBitmap::Config config, int width,
+ int height, bool isOpaque,
+ bool isForLayer) {
+ SkBitmap bitmap;
+
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ bitmap.setIsOpaque(isOpaque);
+
+#ifdef USE_FBO_DEVICE
+ return SkNEW_ARGS(SkGLDevice_FBO, (bitmap, isForLayer));
+#elif defined(USE_SWLAYER_DEVICE)
+ if (isForLayer) {
+ bitmap.allocPixels();
+ if (!bitmap.isOpaque()) {
+ bitmap.eraseColor(0);
+ }
+ return SkNEW_ARGS(SkGLDevice_SWLayer, (bitmap));
+ } else {
+ return SkNEW_ARGS(SkGLDevice, (bitmap, isForLayer));
+ }
+#else
+ return SkNEW_ARGS(SkGLDevice, (bitmap, isForLayer));
+#endif
+}
+
SkGLDevice::SkGLDevice(const SkBitmap& bitmap, bool offscreen)
: SkDevice(bitmap), fClipIter(bitmap.height()) {
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_SCISSOR_TEST);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
fDrawProcs = NULL;
}
@@ -811,3 +855,99 @@ void SkGLDevice::drawTextOnPath(const SkDraw& draw, const void* text,
SkGL_unimpl("drawTextOnPath");
}
+///////////////////////////////////////////////////////////////////////////////
+
+#include "SkTextureCache.h"
+#include "SkThread.h"
+
+static SkMutex gTextureCacheMutex;
+static SkTextureCache gTextureCache(kTexCountMax_Default, kTexSizeMax_Default);
+
+SkGLDevice::TexCache* SkGLDevice::LockTexCache(const SkBitmap& bitmap,
+ GLuint* name, SkPoint* size) {
+ SkAutoMutexAcquire amc(gTextureCacheMutex);
+
+ SkTextureCache::Entry* entry = gTextureCache.lock(bitmap);
+ if (NULL != entry) {
+ if (name) {
+ *name = entry->name();
+ }
+ if (size) {
+ *size = entry->texSize();
+ }
+ }
+ return (TexCache*)entry;
+}
+
+void SkGLDevice::UnlockTexCache(TexCache* cache) {
+ SkAutoMutexAcquire amc(gTextureCacheMutex);
+ gTextureCache.unlock((SkTextureCache::Entry*)cache);
+}
+
+// public exposure of texture cache settings
+
+size_t SkGLDevice::GetTextureCacheMaxCount() {
+ SkAutoMutexAcquire amc(gTextureCacheMutex);
+ return gTextureCache.getMaxCount();
+}
+
+size_t SkGLDevice::GetTextureCacheMaxSize() {
+ SkAutoMutexAcquire amc(gTextureCacheMutex);
+ return gTextureCache.getMaxSize();
+}
+
+void SkGLDevice::SetTextureCacheMaxCount(size_t count) {
+ SkAutoMutexAcquire amc(gTextureCacheMutex);
+ gTextureCache.setMaxCount(count);
+}
+
+void SkGLDevice::SetTextureCacheMaxSize(size_t size) {
+ SkAutoMutexAcquire amc(gTextureCacheMutex);
+ gTextureCache.setMaxSize(size);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "SkGLTextCache.h"
+
+static bool deleteCachesProc(SkGlyphCache* cache, void* texturesAreValid) {
+ void* auxData;
+ if (cache->getAuxProcData(SkGLDevice::GlyphCacheAuxProc, &auxData)) {
+ bool valid = texturesAreValid != NULL;
+ SkGLTextCache* textCache = static_cast<SkGLTextCache*>(auxData);
+ // call this before delete, in case valid is false
+ textCache->deleteAllStrikes(valid);
+ // now free the memory for the cache itself
+ SkDELETE(textCache);
+ // now remove the entry in the glyphcache (does not call the proc)
+ cache->removeAuxProc(SkGLDevice::GlyphCacheAuxProc);
+ }
+ return false; // keep going
+}
+
+void SkGLDevice::DeleteAllTextures() {
+ // free the textures in our cache
+
+ gTextureCacheMutex.acquire();
+ gTextureCache.deleteAllCaches(true);
+ gTextureCacheMutex.release();
+
+ // now free the textures in the font cache
+
+ SkGlyphCache::VisitAllCaches(deleteCachesProc, reinterpret_cast<void*>(true)
+);
+}
+
+void SkGLDevice::AbandonAllTextures() {
+ // abandon the textures in our cache
+
+ gTextureCacheMutex.acquire();
+ gTextureCache.deleteAllCaches(false);
+ gTextureCacheMutex.release();
+
+ // abandon the textures in the font cache
+
+ SkGlyphCache::VisitAllCaches(deleteCachesProc, reinterpret_cast<void*>(false
+));
+}
+