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authorGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-02-03 22:22:16 +0000
committerGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-02-03 22:22:16 +0000
commitaba651c3f1a1657bbe5367c873500e7c60539a3e (patch)
treeedea14041d9120ae2c1d1d073017150f58e30071 /src/effects
parent29af1f35d7f9fc7905fd0e78dd2174897492d147 (diff)
Fix image filter crop offsets for GPU path.
This is the GPU-side version of https://codereview.chromium.org/112803004/. Also factored the crop offset unit test into a function, so we can call it with both CPU & GPU devices. R=bsalomon@google.com Review URL: https://codereview.chromium.org/153113003 git-svn-id: http://skia.googlecode.com/svn/trunk@13292 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/SkBlurImageFilter.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/effects/SkBlurImageFilter.cpp b/src/effects/SkBlurImageFilter.cpp
index 196baf4804..ccc7ec3866 100644
--- a/src/effects/SkBlurImageFilter.cpp
+++ b/src/effects/SkBlurImageFilter.cpp
@@ -240,17 +240,22 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
SkBitmap* result, SkIPoint* offset) {
#if SK_SUPPORT_GPU
SkBitmap input;
- if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &input, offset)) {
+ SkIPoint srcOffset = SkIPoint::Make(0, 0);
+ if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &input, &srcOffset)) {
return false;
}
GrTexture* source = input.getTexture();
SkIRect rect;
src.getBounds(&rect);
+ rect.offset(srcOffset);
if (!this->applyCropRect(&rect, ctm)) {
return false;
}
SkVector sigma, localSigma = SkVector::Make(fSigma.width(), fSigma.height());
ctm.mapVectors(&sigma, &localSigma, 1);
+ offset->fX = rect.fLeft;
+ offset->fY = rect.fTop;
+ rect.offset(-srcOffset);
SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
source,
false,
@@ -258,8 +263,6 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
true,
sigma.x(),
sigma.y()));
- offset->fX = rect.fLeft;
- offset->fY = rect.fTop;
return SkImageFilterUtils::WrapTexture(tex, rect.width(), rect.height(), result);
#else
SkDEBUGFAIL("Should not call in GPU-less build");