diff options
author | 2017-03-28 11:59:48 -0400 | |
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committer | 2017-03-28 16:36:54 +0000 | |
commit | a2cedff029dcae604ce39b119d08c01ed6ad2ce8 (patch) | |
tree | 861735fdb9e418758a304b6a436f18e6ae0f1d10 /src/effects | |
parent | d2adc66efec8a172b71bf5572fbedde064025825 (diff) |
Fix gaussianedge GM
Change-Id: Ia4523ea13992b325cb59f42e4458a199c7a98c4b
Reviewed-on: https://skia-review.googlesource.com/10219
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/effects')
-rw-r--r-- | src/effects/SkGaussianEdgeShader.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/effects/SkGaussianEdgeShader.h b/src/effects/SkGaussianEdgeShader.h new file mode 100644 index 0000000000..ef54ece56e --- /dev/null +++ b/src/effects/SkGaussianEdgeShader.h @@ -0,0 +1,27 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkGaussianEdgeShader_DEFINED +#define SkGaussianEdgeShader_DEFINED + +#include "SkShader.h" + +class SK_API SkGaussianEdgeShader { +public: + /** Returns a shader that applies a Gaussian blur depending on distance to the edge + * Currently this is only useable with Circle and RRect shapes on the GPU backend. + * Raster will draw nothing. + */ + static sk_sp<SkShader> Make(); + + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() + +private: + SkGaussianEdgeShader(); // can't be instantiated +}; + +#endif |