aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/effects
diff options
context:
space:
mode:
authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-04 01:20:09 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-04 01:20:09 +0000
commit5fd7d5c20a15094da3fb6dc1d59955fd8f3217d7 (patch)
tree33fc3ba421781458e52d5ff0244d109e52e1c830 /src/effects
parent57a3b763cac9c90a32d3e78e95464f3e099ba7f4 (diff)
Allow gradient optimization with perspective
Before, gradients would only interpolate the linear portion of the quadratic equation if there was no perspective. This updates them to do so even in the case that there is perspective. The rearrangement of math causes noise differences in the following gm tests: gradients_no_texture_gpu gradients_view_perspective_gpu gradients_local_perspective_gpu gradients_gpu R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/25645006 git-svn-id: http://skia.googlecode.com/svn/trunk@11595 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h2
-rw-r--r--src/effects/gradients/SkTwoPointConicalGradient.cpp292
-rw-r--r--src/effects/gradients/SkTwoPointRadialGradient.cpp174
3 files changed, 211 insertions, 257 deletions
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 8f96bbffe9..f45b7773ea 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -288,6 +288,8 @@ protected:
virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
+ const GrCoordTransform& getCoordTransform() const { return fCoordTransform; }
+
private:
static const GrCoordSet kCoordSet = kLocal_GrCoordSet;
diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp
index 0a5e29b856..94eb72f5a0 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp
@@ -355,8 +355,7 @@ public:
protected:
- UniformHandle fVSParamUni;
- UniformHandle fFSParamUni;
+ UniformHandle fParamUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
@@ -422,7 +421,20 @@ private:
: INHERITED(ctx, shader, matrix, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
- , fDiffRadius(shader.getDiffRadius()) { }
+ , fDiffRadius(shader.getDiffRadius()) {
+ // We pass the linear part of the quadratic as a varying.
+ // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
+ fBTransform = this->getCoordTransform();
+ SkMatrix& bMatrix = *fBTransform.accessMatrix();
+ SkScalar r0dr = SkScalarMul(fRadius0, fDiffRadius);
+ bMatrix[SkMatrix::kMScaleX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMScaleX]) +
+ SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp0]));
+ bMatrix[SkMatrix::kMSkewX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMSkewX]) +
+ SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp1]));
+ bMatrix[SkMatrix::kMTransX] = -2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMTransX]) +
+ SkScalarMul(r0dr, bMatrix[SkMatrix::kMPersp2]));
+ this->addCoordTransform(&fBTransform);
+ }
GR_DECLARE_EFFECT_TEST;
@@ -430,9 +442,10 @@ private:
// Cache of values - these can change arbitrarily, EXCEPT
// we shouldn't change between degenerate and non-degenerate?!
- SkScalar fCenterX1;
- SkScalar fRadius0;
- SkScalar fDiffRadius;
+ GrCoordTransform fBTransform;
+ SkScalar fCenterX1;
+ SkScalar fRadius0;
+ SkScalar fDiffRadius;
// @}
@@ -492,160 +505,124 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
this->emitUniforms(builder, key);
- // 2 copies of uniform array, 1 for each of vertex & fragment shader,
- // to work around Xoom bug. Doesn't seem to cause performance decrease
- // in test apps, but need to keep an eye on it.
- fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility,
- kFloat_GrSLType, "Conical2VSParams", 6);
- fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType, "Conical2FSParams", 6);
-
- // For radial gradients without perspective we can pass the linear
- // part of the quadratic as a varying.
- GrGLShaderBuilder::VertexBuilder* vertexBuilder =
- (kVec2f_GrSLType == coords[0].type()) ? builder->getVertexBuilder() : NULL;
- if (NULL != vertexBuilder) {
- vertexBuilder->addVarying(kFloat_GrSLType, "Conical2BCoeff",
- &fVSVaryingName, &fFSVaryingName);
- }
-
- // VS
- {
- SkString p2; // distance between centers
- SkString p3; // start radius
- SkString p5; // difference in radii (r1 - r0)
- builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2);
- builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3);
- builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5);
-
- // For radial gradients without perspective we can pass the linear
- // part of the quadratic as a varying.
- if (NULL != vertexBuilder) {
- // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5])
- vertexBuilder->vsCodeAppendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n",
- fVSVaryingName, p2.c_str(),
- coords[0].getVSName().c_str(), p3.c_str(), p5.c_str());
- }
+ fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType, "Conical2FSParams", 6);
+
+ SkString cName("c");
+ SkString ac4Name("ac4");
+ SkString dName("d");
+ SkString qName("q");
+ SkString r0Name("r0");
+ SkString r1Name("r1");
+ SkString tName("t");
+ SkString p0; // 4a
+ SkString p1; // 1/a
+ SkString p2; // distance between centers
+ SkString p3; // start radius
+ SkString p4; // start radius squared
+ SkString p5; // difference in radii (r1 - r0)
+
+ builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5);
+
+ // We interpolate the linear component in coords[1].
+ SkASSERT(coords[0].type() == coords[1].type());
+ const char* coords2D;
+ SkString bVar;
+ if (kVec3f_GrSLType == coords[0].type()) {
+ builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\n",
+ coords[0].c_str(), coords[1].c_str(), coords[0].c_str());
+ coords2D = "interpolants.xy";
+ bVar = "interpolants.z";
+ } else {
+ coords2D = coords[0].c_str();
+ bVar.printf("%s.x", coords[1].c_str());
}
- // FS
- {
- SkString coords2D = builder->ensureFSCoords2D(coords, 0);
- SkString cName("c");
- SkString ac4Name("ac4");
- SkString dName("d");
- SkString qName("q");
- SkString r0Name("r0");
- SkString r1Name("r1");
- SkString tName("t");
- SkString p0; // 4a
- SkString p1; // 1/a
- SkString p2; // distance between centers
- SkString p3; // start radius
- SkString p4; // start radius squared
- SkString p5; // difference in radii (r1 - r0)
-
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5);
-
- // If we we're able to interpolate the linear component,
- // bVar is the varying; otherwise compute it
- SkString bVar;
- if (NULL != vertexBuilder) {
- bVar = fFSVaryingName;
- } else {
- bVar = "b";
- builder->fsCodeAppendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n",
- bVar.c_str(), p2.c_str(), coords2D.c_str(),
- p3.c_str(), p5.c_str());
- }
-
- // output will default to transparent black (we simply won't write anything
- // else to it if invalid, instead of discarding or returning prematurely)
- builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
-
- // c = (x^2)+(y^2) - params[4]
- builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(),
- coords2D.c_str(), coords2D.c_str(),
- p4.c_str());
-
- // Non-degenerate case (quadratic)
- if (!fIsDegenerate) {
-
- // ac4 = params[0] * c
- builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(),
- cName.c_str());
-
- // d = b^2 - ac4
- builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(),
- bVar.c_str(), bVar.c_str(), ac4Name.c_str());
-
- // only proceed if discriminant is >= 0
- builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str());
-
- // intermediate value we'll use to compute the roots
- // q = -0.5 * (b +/- sqrt(d))
- builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)"
- " * sqrt(%s));\n", qName.c_str(), bVar.c_str(),
- bVar.c_str(), dName.c_str());
-
- // compute both roots
- // r0 = q * params[1]
- builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
- qName.c_str(), p1.c_str());
- // r1 = c / q
- builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(),
- cName.c_str(), qName.c_str());
-
- // Note: If there are two roots that both generate radius(t) > 0, the
- // Canvas spec says to choose the larger t.
-
- // so we'll look at the larger one first:
- builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(),
- r0Name.c_str(), r1Name.c_str());
-
- // if r(t) > 0, then we're done; t will be our x coordinate
- builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
- p5.c_str(), p3.c_str());
-
- builder->fsCodeAppend("\t\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
-
- // otherwise, if r(t) for the larger root was <= 0, try the other root
- builder->fsCodeAppend("\t\t} else {\n");
- builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(),
- r0Name.c_str(), r1Name.c_str());
-
- // if r(t) > 0 for the smaller root, then t will be our x coordinate
- builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n",
- tName.c_str(), p5.c_str(), p3.c_str());
-
- builder->fsCodeAppend("\t\t\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
-
- // end if (r(t) > 0) for smaller root
- builder->fsCodeAppend("\t\t\t}\n");
- // end if (r(t) > 0), else, for larger root
- builder->fsCodeAppend("\t\t}\n");
- // end if (discriminant >= 0)
- builder->fsCodeAppend("\t}\n");
- } else {
+ // output will default to transparent black (we simply won't write anything
+ // else to it if invalid, instead of discarding or returning prematurely)
+ builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor);
+
+ // c = (x^2)+(y^2) - params[4]
+ builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
+ cName.c_str(), coords2D, coords2D, p4.c_str());
+
+ // Non-degenerate case (quadratic)
+ if (!fIsDegenerate) {
+
+ // ac4 = params[0] * c
+ builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(),
+ cName.c_str());
+
+ // d = b^2 - ac4
+ builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(),
+ bVar.c_str(), bVar.c_str(), ac4Name.c_str());
+
+ // only proceed if discriminant is >= 0
+ builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str());
+
+ // intermediate value we'll use to compute the roots
+ // q = -0.5 * (b +/- sqrt(d))
+ builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)"
+ " * sqrt(%s));\n", qName.c_str(), bVar.c_str(),
+ bVar.c_str(), dName.c_str());
+
+ // compute both roots
+ // r0 = q * params[1]
+ builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(),
+ qName.c_str(), p1.c_str());
+ // r1 = c / q
+ builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(),
+ cName.c_str(), qName.c_str());
+
+ // Note: If there are two roots that both generate radius(t) > 0, the
+ // Canvas spec says to choose the larger t.
+
+ // so we'll look at the larger one first:
+ builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(),
+ r0Name.c_str(), r1Name.c_str());
+
+ // if r(t) > 0, then we're done; t will be our x coordinate
+ builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
+ p5.c_str(), p3.c_str());
+
+ builder->fsCodeAppend("\t\t");
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+
+ // otherwise, if r(t) for the larger root was <= 0, try the other root
+ builder->fsCodeAppend("\t\t} else {\n");
+ builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(),
+ r0Name.c_str(), r1Name.c_str());
+
+ // if r(t) > 0 for the smaller root, then t will be our x coordinate
+ builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n",
+ tName.c_str(), p5.c_str(), p3.c_str());
+
+ builder->fsCodeAppend("\t\t\t");
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+
+ // end if (r(t) > 0) for smaller root
+ builder->fsCodeAppend("\t\t\t}\n");
+ // end if (r(t) > 0), else, for larger root
+ builder->fsCodeAppend("\t\t}\n");
+ // end if (discriminant >= 0)
+ builder->fsCodeAppend("\t}\n");
+ } else {
- // linear case: t = -c/b
- builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
- cName.c_str(), bVar.c_str());
+ // linear case: t = -c/b
+ builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(),
+ cName.c_str(), bVar.c_str());
- // if r(t) > 0, then t will be the x coordinate
- builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
- p5.c_str(), p3.c_str());
- builder->fsCodeAppend("\t");
- this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
- builder->fsCodeAppend("\t}\n");
- }
+ // if r(t) > 0, then t will be the x coordinate
+ builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
+ p5.c_str(), p3.c_str());
+ builder->fsCodeAppend("\t");
+ this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers);
+ builder->fsCodeAppend("\t}\n");
}
}
@@ -678,8 +655,7 @@ void GrGLConical2Gradient::setData(const GrGLUniformManager& uman,
SkScalarToFloat(diffRadius)
};
- uman.set1fv(fVSParamUni, 0, 6, values);
- uman.set1fv(fFSParamUni, 0, 6, values);
+ uman.set1fv(fParamUni, 0, 6, values);
fCachedCenter = centerX1;
fCachedRadius = radius0;
fCachedDiffRadius = diffRadius;
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 53d980aea8..923ed1e6ba 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -397,8 +397,7 @@ public:
protected:
- UniformHandle fVSParamUni;
- UniformHandle fFSParamUni;
+ UniformHandle fParamUni;
const char* fVSVaryingName;
const char* fFSVaryingName;
@@ -463,7 +462,19 @@ private:
: INHERITED(ctx, shader, matrix, tm)
, fCenterX1(shader.getCenterX1())
, fRadius0(shader.getStartRadius())
- , fPosRoot(shader.getDiffRadius() < 0) { }
+ , fPosRoot(shader.getDiffRadius() < 0) {
+ // We pass the linear part of the quadratic as a varying.
+ // float b = 2.0 * (fCenterX1 * x - fRadius0 * z)
+ fBTransform = this->getCoordTransform();
+ SkMatrix& bMatrix = *fBTransform.accessMatrix();
+ bMatrix[SkMatrix::kMScaleX] = 2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMScaleX]) -
+ SkScalarMul(fRadius0, bMatrix[SkMatrix::kMPersp0]));
+ bMatrix[SkMatrix::kMSkewX] = 2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMSkewX]) -
+ SkScalarMul(fRadius0, bMatrix[SkMatrix::kMPersp1]));
+ bMatrix[SkMatrix::kMTransX] = 2 * (SkScalarMul(fCenterX1, bMatrix[SkMatrix::kMTransX]) -
+ SkScalarMul(fRadius0, bMatrix[SkMatrix::kMPersp2]));
+ this->addCoordTransform(&fBTransform);
+ }
GR_DECLARE_EFFECT_TEST;
@@ -471,9 +482,10 @@ private:
// Cache of values - these can change arbitrarily, EXCEPT
// we shouldn't change between degenerate and non-degenerate?!
- SkScalar fCenterX1;
- SkScalar fRadius0;
- SkBool8 fPosRoot;
+ GrCoordTransform fBTransform;
+ SkScalar fCenterX1;
+ SkScalar fRadius0;
+ SkBool8 fPosRoot;
// @}
@@ -535,103 +547,68 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
const TextureSamplerArray& samplers) {
this->emitUniforms(builder, key);
- // 2 copies of uniform array, 1 for each of vertex & fragment shader,
- // to work around Xoom bug. Doesn't seem to cause performance decrease
- // in test apps, but need to keep an eye on it.
- fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility,
- kFloat_GrSLType, "Radial2VSParams", 6);
- fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType, "Radial2FSParams", 6);
-
- // For radial gradients without perspective we can pass the linear
- // part of the quadratic as a varying.
- GrGLShaderBuilder::VertexBuilder* vertexBuilder =
- (kVec2f_GrSLType == coords[0].type()) ? builder->getVertexBuilder() : NULL;
- if (NULL != vertexBuilder) {
- vertexBuilder->addVarying(kFloat_GrSLType, "Radial2BCoeff",
- &fVSVaryingName, &fFSVaryingName);
+ fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
+ kFloat_GrSLType, "Radial2FSParams", 6);
+
+ SkString cName("c");
+ SkString ac4Name("ac4");
+ SkString rootName("root");
+ SkString t;
+ SkString p0;
+ SkString p1;
+ SkString p2;
+ SkString p3;
+ SkString p4;
+ SkString p5;
+ builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4);
+ builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5);
+
+ // We interpolate the linear component in coords[1].
+ SkASSERT(coords[0].type() == coords[1].type());
+ const char* coords2D;
+ SkString bVar;
+ if (kVec3f_GrSLType == coords[0].type()) {
+ builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\n",
+ coords[0].c_str(), coords[1].c_str(), coords[0].c_str());
+ coords2D = "interpolants.xy";
+ bVar = "interpolants.z";
+ } else {
+ coords2D = coords[0].c_str();
+ bVar.printf("%s.x", coords[1].c_str());
}
- // VS
- {
- SkString p2;
- SkString p3;
- builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2);
- builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3);
-
- // For radial gradients without perspective we can pass the linear
- // part of the quadratic as a varying.
- if (NULL != vertexBuilder) {
- // r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3])
- vertexBuilder->vsCodeAppendf("\t%s = 2.0 *(%s * %s.x - %s);\n",
- fVSVaryingName, p2.c_str(),
- coords[0].getVSName().c_str(), p3.c_str());
- }
- }
+ // c = (x^2)+(y^2) - params[4]
+ builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
+ cName.c_str(), coords2D, coords2D, p4.c_str());
- // FS
- {
- SkString coords2D = builder->ensureFSCoords2D(coords, 0);
- SkString cName("c");
- SkString ac4Name("ac4");
- SkString rootName("root");
- SkString t;
- SkString p0;
- SkString p1;
- SkString p2;
- SkString p3;
- SkString p4;
- SkString p5;
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4);
- builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5);
-
- // If we we're able to interpolate the linear component,
- // bVar is the varying; otherwise compute it
- SkString bVar;
- if (NULL != vertexBuilder) {
- bVar = fFSVaryingName;
- } else {
- bVar = "b";
- builder->fsCodeAppendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n",
- bVar.c_str(), p2.c_str(), coords2D.c_str(), p3.c_str());
- }
+ // If we aren't degenerate, emit some extra code, and accept a slightly
+ // more complex coord.
+ if (!fIsDegenerate) {
- // c = (x^2)+(y^2) - params[4]
- builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n",
- cName.c_str(),
- coords2D.c_str(),
- coords2D.c_str(),
- p4.c_str());
-
- // If we aren't degenerate, emit some extra code, and accept a slightly
- // more complex coord.
- if (!fIsDegenerate) {
-
- // ac4 = 4.0 * params[0] * c
- builder->fsCodeAppendf("\tfloat %s = %s * 4.0 * %s;\n",
- ac4Name.c_str(), p0.c_str(),
- cName.c_str());
-
- // root = sqrt(b^2-4ac)
- // (abs to avoid exception due to fp precision)
- builder->fsCodeAppendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n",
- rootName.c_str(), bVar.c_str(), bVar.c_str(),
- ac4Name.c_str());
-
- // t is: (-b + params[5] * sqrt(b^2-4ac)) * params[1]
- t.printf("(-%s + %s * %s) * %s", bVar.c_str(), p5.c_str(),
- rootName.c_str(), p1.c_str());
- } else {
- // t is: -c/b
- t.printf("-%s / %s", cName.c_str(), bVar.c_str());
- }
+ // ac4 = 4.0 * params[0] * c
+ builder->fsCodeAppendf("\tfloat %s = %s * 4.0 * %s;\n",
+ ac4Name.c_str(), p0.c_str(),
+ cName.c_str());
+
+ // root = sqrt(b^2-4ac)
+ // (abs to avoid exception due to fp precision)
+ builder->fsCodeAppendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n",
+ rootName.c_str(), bVar.c_str(), bVar.c_str(),
+ ac4Name.c_str());
- this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
+ // t is: (-b + params[5] * sqrt(b^2-4ac)) * params[1]
+ t.printf("(-%s + %s * %s) * %s", bVar.c_str(), p5.c_str(),
+ rootName.c_str(), p1.c_str());
+ } else {
+ // t is: -c/b
+ t.printf("-%s / %s", cName.c_str(), bVar.c_str());
}
+
+ this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
}
void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
@@ -661,8 +638,7 @@ void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
data.isPosRoot() ? 1.f : -1.f
};
- uman.set1fv(fVSParamUni, 0, 6, values);
- uman.set1fv(fFSParamUni, 0, 6, values);
+ uman.set1fv(fParamUni, 0, 6, values);
fCachedCenter = centerX1;
fCachedRadius = radius0;
fCachedPosRoot = data.isPosRoot();