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authorGravatar Herbert Derby <herb@google.com>2018-01-17 17:18:55 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-26 19:39:30 +0000
commit53d57ace9974f04ddde1fa2e3fb6e625ed5ee451 (patch)
treed65597b4c0efcdd3fbd1ccea00239610cd5d6e83 /src/effects
parentdcb086bd79665930f108444f1d3bcc6466dc346e (diff)
Remove legacy mask blur code.
This was flag flipped about last year in the chrome code, and flag flipped about three weeks ago in Android. All the *_LEGACY_*BLUR flags are gone. Change-Id: I046f3a040ccbf12ff3a810c41b02131095df3368 Reviewed-on: https://skia-review.googlesource.com/96001 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/SkBlurMask.cpp486
1 files changed, 0 insertions, 486 deletions
diff --git a/src/effects/SkBlurMask.cpp b/src/effects/SkBlurMask.cpp
index cd2d83996a..f06e2b9f1e 100644
--- a/src/effects/SkBlurMask.cpp
+++ b/src/effects/SkBlurMask.cpp
@@ -30,386 +30,6 @@ SkScalar SkBlurMask::ConvertSigmaToRadius(SkScalar sigma) {
return sigma > 0.5f ? (sigma - 0.5f) / kBLUR_SIGMA_SCALE : 0.0f;
}
-#define UNROLL_SEPARABLE_LOOPS
-
-/**
- * This function performs a box blur in X, of the given radius. If the
- * "transpose" parameter is true, it will transpose the pixels on write,
- * such that X and Y are swapped. Reads are always performed from contiguous
- * memory in X, for speed. The destination buffer (dst) must be at least
- * (width + leftRadius + rightRadius) * height bytes in size.
- *
- * This is what the inner loop looks like before unrolling, and with the two
- * cases broken out separately (width < diameter, width >= diameter):
- *
- * if (width < diameter) {
- * for (int x = 0; x < width; ++x) {
- * sum += *right++;
- * *dptr = (sum * scale + half) >> 24;
- * dptr += dst_x_stride;
- * }
- * for (int x = width; x < diameter; ++x) {
- * *dptr = (sum * scale + half) >> 24;
- * dptr += dst_x_stride;
- * }
- * for (int x = 0; x < width; ++x) {
- * *dptr = (sum * scale + half) >> 24;
- * sum -= *left++;
- * dptr += dst_x_stride;
- * }
- * } else {
- * for (int x = 0; x < diameter; ++x) {
- * sum += *right++;
- * *dptr = (sum * scale + half) >> 24;
- * dptr += dst_x_stride;
- * }
- * for (int x = diameter; x < width; ++x) {
- * sum += *right++;
- * *dptr = (sum * scale + half) >> 24;
- * sum -= *left++;
- * dptr += dst_x_stride;
- * }
- * for (int x = 0; x < diameter; ++x) {
- * *dptr = (sum * scale + half) >> 24;
- * sum -= *left++;
- * dptr += dst_x_stride;
- * }
- * }
- */
-template <bool Transpose>
-static int boxBlur(const uint8_t* src, int src_y_stride, uint8_t* dst,
- int leftRadius, int rightRadius, int width, int height)
-{
- int diameter = leftRadius + rightRadius;
- int kernelSize = diameter + 1;
- int border = SkMin32(width, diameter);
- uint32_t scale = (1 << 24) / kernelSize;
- int new_width = width + SkMax32(leftRadius, rightRadius) * 2;
- int dst_x_stride = Transpose ? height : 1;
- int dst_y_stride = Transpose ? 1 : new_width;
- uint32_t half = 1 << 23;
- for (int y = 0; y < height; ++y) {
- uint32_t sum = 0;
- uint8_t* dptr = dst + y * dst_y_stride;
- const uint8_t* right = src + y * src_y_stride;
- const uint8_t* left = right;
- for (int x = 0; x < rightRadius - leftRadius; x++) {
- *dptr = 0;
- dptr += dst_x_stride;
- }
-#define LEFT_BORDER_ITER \
- sum += *right++; \
- *dptr = (sum * scale + half) >> 24; \
- dptr += dst_x_stride;
-
- int x = 0;
-#ifdef UNROLL_SEPARABLE_LOOPS
- for (; x < border - 16; x += 16) {
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- }
-#endif
- for (; x < border; ++x) {
- LEFT_BORDER_ITER
- }
-#undef LEFT_BORDER_ITER
-#define TRIVIAL_ITER \
- *dptr = (sum * scale + half) >> 24; \
- dptr += dst_x_stride;
- x = width;
-#ifdef UNROLL_SEPARABLE_LOOPS
- for (; x < diameter - 16; x += 16) {
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- TRIVIAL_ITER
- }
-#endif
- for (; x < diameter; ++x) {
- TRIVIAL_ITER
- }
-#undef TRIVIAL_ITER
-#define CENTER_ITER \
- sum += *right++; \
- *dptr = (sum * scale + half) >> 24; \
- sum -= *left++; \
- dptr += dst_x_stride;
-
- x = diameter;
-#ifdef UNROLL_SEPARABLE_LOOPS
- for (; x < width - 16; x += 16) {
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- }
-#endif
- for (; x < width; ++x) {
- CENTER_ITER
- }
-#undef CENTER_ITER
-#define RIGHT_BORDER_ITER \
- *dptr = (sum * scale + half) >> 24; \
- sum -= *left++; \
- dptr += dst_x_stride;
-
- x = 0;
-#ifdef UNROLL_SEPARABLE_LOOPS
- for (; x < border - 16; x += 16) {
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- }
-#endif
- for (; x < border; ++x) {
- RIGHT_BORDER_ITER
- }
-#undef RIGHT_BORDER_ITER
- for (int x = 0; x < leftRadius - rightRadius; ++x) {
- *dptr = 0;
- dptr += dst_x_stride;
- }
- SkASSERT(sum == 0);
- }
- return new_width;
-}
-
-/**
- * This variant of the box blur handles blurring of non-integer radii. It
- * keeps two running sums: an outer sum for the rounded-up kernel radius, and
- * an inner sum for the rounded-down kernel radius. For each pixel, it linearly
- * interpolates between them. In float this would be:
- * outer_weight * outer_sum / kernelSize +
- * (1.0 - outer_weight) * innerSum / (kernelSize - 2)
- *
- * This is what the inner loop looks like before unrolling, and with the two
- * cases broken out separately (width < diameter, width >= diameter):
- *
- * if (width < diameter) {
- * for (int x = 0; x < width; x++) {
- * inner_sum = outer_sum;
- * outer_sum += *right++;
- * *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
- * dptr += dst_x_stride;
- * }
- * for (int x = width; x < diameter; ++x) {
- * *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
- * dptr += dst_x_stride;
- * }
- * for (int x = 0; x < width; x++) {
- * inner_sum = outer_sum - *left++;
- * *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
- * dptr += dst_x_stride;
- * outer_sum = inner_sum;
- * }
- * } else {
- * for (int x = 0; x < diameter; x++) {
- * inner_sum = outer_sum;
- * outer_sum += *right++;
- * *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
- * dptr += dst_x_stride;
- * }
- * for (int x = diameter; x < width; ++x) {
- * inner_sum = outer_sum - *left;
- * outer_sum += *right++;
- * *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
- * dptr += dst_x_stride;
- * outer_sum -= *left++;
- * }
- * for (int x = 0; x < diameter; x++) {
- * inner_sum = outer_sum - *left++;
- * *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
- * dptr += dst_x_stride;
- * outer_sum = inner_sum;
- * }
- * }
- * }
- * return new_width;
- */
-
-template <bool Transpose>
-static int boxBlurInterp(const uint8_t* src, int src_y_stride, uint8_t* dst,
- int radius, int width, int height,
- uint8_t outer_weight)
-{
- int diameter = radius * 2;
- int kernelSize = diameter + 1;
- int border = SkMin32(width, diameter);
- int inner_weight = 255 - outer_weight;
- outer_weight += outer_weight >> 7;
- inner_weight += inner_weight >> 7;
- uint32_t outer_scale = (outer_weight << 16) / kernelSize;
- uint32_t inner_scale = (inner_weight << 16) / (kernelSize - 2);
- uint32_t half = 1 << 23;
- int new_width = width + diameter;
- int dst_x_stride = Transpose ? height : 1;
- int dst_y_stride = Transpose ? 1 : new_width;
- for (int y = 0; y < height; ++y) {
- uint32_t outer_sum = 0, inner_sum = 0;
- uint8_t* dptr = dst + y * dst_y_stride;
- const uint8_t* right = src + y * src_y_stride;
- const uint8_t* left = right;
- int x = 0;
-
-#define LEFT_BORDER_ITER \
- inner_sum = outer_sum; \
- outer_sum += *right++; \
- *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24; \
- dptr += dst_x_stride;
-
-#ifdef UNROLL_SEPARABLE_LOOPS
- for (;x < border - 16; x += 16) {
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- LEFT_BORDER_ITER
- }
-#endif
-
- for (;x < border; ++x) {
- LEFT_BORDER_ITER
- }
-#undef LEFT_BORDER_ITER
- for (int x = width; x < diameter; ++x) {
- *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24;
- dptr += dst_x_stride;
- }
- x = diameter;
-
-#define CENTER_ITER \
- inner_sum = outer_sum - *left; \
- outer_sum += *right++; \
- *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24; \
- dptr += dst_x_stride; \
- outer_sum -= *left++;
-
-#ifdef UNROLL_SEPARABLE_LOOPS
- for (; x < width - 16; x += 16) {
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- CENTER_ITER
- }
-#endif
- for (; x < width; ++x) {
- CENTER_ITER
- }
-#undef CENTER_ITER
-
- #define RIGHT_BORDER_ITER \
- inner_sum = outer_sum - *left++; \
- *dptr = (outer_sum * outer_scale + inner_sum * inner_scale + half) >> 24; \
- dptr += dst_x_stride; \
- outer_sum = inner_sum;
-
- x = 0;
-#ifdef UNROLL_SEPARABLE_LOOPS
- for (; x < border - 16; x += 16) {
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- RIGHT_BORDER_ITER
- }
-#endif
- for (; x < border; ++x) {
- RIGHT_BORDER_ITER
- }
-#undef RIGHT_BORDER_ITER
- SkASSERT(outer_sum == 0 && inner_sum == 0);
- }
- return new_width;
-}
-
-
-
-#include "SkColorData.h"
static void merge_src_with_blur(uint8_t dst[], int dstRB,
const uint8_t src[], int srcRB,
@@ -484,111 +104,6 @@ bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src,
SkIPoint border;
-#ifdef SK_SUPPORT_LEGACY_MASK_BLUR
-
- auto get_adjusted_radii = [](SkScalar passRadius, int *loRadius, int *hiRadius) {
- *loRadius = *hiRadius = SkScalarCeilToInt(passRadius);
- if (SkIntToScalar(*hiRadius) - passRadius > 0.5f) {
- *loRadius = *hiRadius - 1;
- }
- };
-
- // Force high quality off for small radii (performance)
- if (!force_quality && sigma <= SkIntToScalar(2)) {
- quality = kLow_SkBlurQuality;
- }
-
- SkScalar passRadius;
- if (kHigh_SkBlurQuality == quality) {
- // For the high quality path the 3 pass box blur kernel width is
- // 6*rad+1 while the full Gaussian width is 6*sigma.
- passRadius = sigma - (1 / 6.0f);
- } else {
- // For the low quality path we only attempt to cover 3*sigma of the
- // Gaussian blur area (1.5*sigma on each side). The single pass box
- // blur's kernel size is 2*rad+1.
- passRadius = 1.5f * sigma - 0.5f;
- }
-
- // highQuality: use three box blur passes as a cheap way
- // to approximate a Gaussian blur
- int passCount = (kHigh_SkBlurQuality == quality) ? 3 : 1;
-
- int rx = SkScalarCeilToInt(passRadius);
- int outerWeight = 255 - SkScalarRoundToInt((SkIntToScalar(rx) - passRadius) * 255);
-
- SkASSERT(rx >= 0);
- SkASSERT((unsigned)outerWeight <= 255);
- if (rx <= 0) {
- return false;
- }
-
- int ry = rx; // only do square blur for now
-
- int padx = passCount * rx;
- int pady = passCount * ry;
-
- border = {padx, pady};
-
- dst->fBounds.set(src.fBounds.fLeft - padx, src.fBounds.fTop - pady,
- src.fBounds.fRight + padx, src.fBounds.fBottom + pady);
-
- dst->fRowBytes = dst->fBounds.width();
- dst->fFormat = SkMask::kA8_Format;
- dst->fImage = nullptr;
-
- if (src.fImage) {
- size_t dstSize = dst->computeImageSize();
- if (0 == dstSize) {
- return false; // too big to allocate, abort
- }
-
- int sw = src.fBounds.width();
- int sh = src.fBounds.height();
- const uint8_t* sp = src.fImage;
- uint8_t* dp = SkMask::AllocImage(dstSize);
- SkAutoTCallVProc<uint8_t, SkMask_FreeImage> autoCall(dp);
-
- // build the blurry destination
- SkAutoTMalloc<uint8_t> tmpBuffer(dstSize);
- uint8_t* tp = tmpBuffer.get();
- int w = sw, h = sh;
-
- if (outerWeight == 255) {
- int loRadius, hiRadius;
- get_adjusted_radii(passRadius, &loRadius, &hiRadius);
- if (kHigh_SkBlurQuality == quality) {
- // Do three X blurs, with a transpose on the final one.
- w = boxBlur<false>(sp, src.fRowBytes, tp, loRadius, hiRadius, w, h);
- w = boxBlur<false>(tp, w, dp, hiRadius, loRadius, w, h);
- w = boxBlur<true>(dp, w, tp, hiRadius, hiRadius, w, h);
- // Do three Y blurs, with a transpose on the final one.
- h = boxBlur<false>(tp, h, dp, loRadius, hiRadius, h, w);
- h = boxBlur<false>(dp, h, tp, hiRadius, loRadius, h, w);
- h = boxBlur<true>(tp, h, dp, hiRadius, hiRadius, h, w);
- } else {
- w = boxBlur<true>(sp, src.fRowBytes, tp, rx, rx, w, h);
- h = boxBlur<true>(tp, h, dp, ry, ry, h, w);
- }
- } else {
- if (kHigh_SkBlurQuality == quality) {
- // Do three X blurs, with a transpose on the final one.
- w = boxBlurInterp<false>(sp, src.fRowBytes, tp, rx, w, h, outerWeight);
- w = boxBlurInterp<false>(tp, w, dp, rx, w, h, outerWeight);
- w = boxBlurInterp<true>(dp, w, tp, rx, w, h, outerWeight);
- // Do three Y blurs, with a transpose on the final one.
- h = boxBlurInterp<false>(tp, h, dp, ry, h, w, outerWeight);
- h = boxBlurInterp<false>(dp, h, tp, ry, h, w, outerWeight);
- h = boxBlurInterp<true>(tp, h, dp, ry, h, w, outerWeight);
- } else {
- w = boxBlurInterp<true>(sp, src.fRowBytes, tp, rx, w, h, outerWeight);
- h = boxBlurInterp<true>(tp, h, dp, ry, h, w, outerWeight);
- }
- }
-
- dst->fImage = autoCall.release();
- }
-#else
SkMaskBlurFilter blurFilter{sigma, sigma};
if (blurFilter.hasNoBlur()) {
return false;
@@ -598,7 +113,6 @@ bool SkBlurMask::BoxBlur(SkMask* dst, const SkMask& src,
if (src.fImage != nullptr && dst->fImage == nullptr) {
return false;
}
-#endif // SK_SUPPORT_LEGACY_MASK_BLUR
if (src.fImage != nullptr) {
// if need be, alloc the "real" dst (same size as src) and copy/merge