aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/effects/gradients/SkTwoPointConicalGradient.cpp
diff options
context:
space:
mode:
authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-02 13:04:56 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-02 13:04:56 +0000
commit77af6805e5faea1e2a5c0220098aec9082f3a6e5 (patch)
treeda604c305177b007bb8a669ab753290143431ca8 /src/effects/gradients/SkTwoPointConicalGradient.cpp
parent693a837082404d212fd9b2c3d2ab65dd269211c9 (diff)
Make GPU coord transforms automatic
Adds a GrCoordTransform class and updates the framework to handle coord transforms similar to how it handles textures with GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and slightly repurposes it to be used by the framework instead of effects. R=bsalomon@google.com, robertphillips@google.com Review URL: https://codereview.chromium.org/24853002 git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/effects/gradients/SkTwoPointConicalGradient.cpp')
-rw-r--r--src/effects/gradients/SkTwoPointConicalGradient.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp
index 6315565149..0a5e29b856 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp
@@ -347,6 +347,7 @@ public:
EffectKey,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
@@ -488,12 +489,8 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
EffectKey key,
const char* outputColor,
const char* inputColor,
+ const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- SkString fsCoords;
- SkString vsCoordsVarying;
- GrSLType coordsVaryingType;
- this->setupMatrix(builder, key, &fsCoords, &vsCoordsVarying, &coordsVaryingType);
-
this->emitUniforms(builder, key);
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
@@ -506,7 +503,7 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
GrGLShaderBuilder::VertexBuilder* vertexBuilder =
- (kVec2f_GrSLType == coordsVaryingType) ? builder->getVertexBuilder() : NULL;
+ (kVec2f_GrSLType == coords[0].type()) ? builder->getVertexBuilder() : NULL;
if (NULL != vertexBuilder) {
vertexBuilder->addVarying(kFloat_GrSLType, "Conical2BCoeff",
&fVSVaryingName, &fFSVaryingName);
@@ -527,13 +524,13 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5])
vertexBuilder->vsCodeAppendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n",
fVSVaryingName, p2.c_str(),
- vsCoordsVarying.c_str(), p3.c_str(), p5.c_str());
+ coords[0].getVSName().c_str(), p3.c_str(), p5.c_str());
}
}
// FS
{
-
+ SkString coords2D = builder->ensureFSCoords2D(coords, 0);
SkString cName("c");
SkString ac4Name("ac4");
SkString dName("d");
@@ -563,7 +560,7 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
} else {
bVar = "b";
builder->fsCodeAppendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n",
- bVar.c_str(), p2.c_str(), fsCoords.c_str(),
+ bVar.c_str(), p2.c_str(), coords2D.c_str(),
p3.c_str(), p5.c_str());
}
@@ -573,7 +570,7 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// c = (x^2)+(y^2) - params[4]
builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(),
- fsCoords.c_str(), fsCoords.c_str(),
+ coords2D.c_str(), coords2D.c_str(),
p4.c_str());
// Non-degenerate case (quadratic)