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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-30 19:43:59 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-30 19:43:59 +0000
commit74a3a2135ca82ab9324b7e499caa3280348a4fda (patch)
tree8425e08e70f47a8c602a8503fd7fa582e69c95b3 /src/effects/gradients/SkTwoPointConicalGradient.cpp
parent3628ad9f1357e1f185f02d0676dda0acd3de5d05 (diff)
Rename ShaderType enum to ShaderVisibility
Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now used solely as a bitfield. Methods that previously accepted a single ShaderType value are split into separate calls: - getShader -> vsGetShader, gsGetShader, fsGetShader - emiitFunction -> fsEmitFunction - appendTextureLookup -> fsAppendTextureLookup No change in functionality. This is a refactoring to allow us to separate the vertex/geometry and fragment parts of GrGLShaderBuilder. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://chromiumcodereview.appspot.com/23826002 git-svn-id: http://skia.googlecode.com/svn/trunk@11044 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/effects/gradients/SkTwoPointConicalGradient.cpp')
-rw-r--r--src/effects/gradients/SkTwoPointConicalGradient.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp
index 6926c2d2ec..5e0c4b892b 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp
@@ -499,9 +499,9 @@ void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder,
// 2 copies of uniform array, 1 for each of vertex & fragment shader,
// to work around Xoom bug. Doesn't seem to cause performance decrease
// in test apps, but need to keep an eye on it.
- fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
+ fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility,
kFloat_GrSLType, "Conical2VSParams", 6);
- fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
+ fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Conical2FSParams", 6);
// For radial gradients without perspective we can pass the linear