diff options
author | Florin Malita <fmalita@chromium.org> | 2017-05-25 15:29:13 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-25 20:05:08 +0000 |
commit | fabe0b26d05624ce7374f6ca89bd66df6142534e (patch) | |
tree | f32b5873b31185d7e86e6c48fbdbd654efb8af7a /src/effects/gradients/Sk4fGradientBase.cpp | |
parent | 1c214313248a4b5a69af14539608c54fb67c2bf8 (diff) |
Relocate shaders to own dir
Consolidate all shader impls under src/shaders/.
Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
Reviewed-on: https://skia-review.googlesource.com/17927
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Diffstat (limited to 'src/effects/gradients/Sk4fGradientBase.cpp')
-rw-r--r-- | src/effects/gradients/Sk4fGradientBase.cpp | 451 |
1 files changed, 0 insertions, 451 deletions
diff --git a/src/effects/gradients/Sk4fGradientBase.cpp b/src/effects/gradients/Sk4fGradientBase.cpp deleted file mode 100644 index e20f5f4702..0000000000 --- a/src/effects/gradients/Sk4fGradientBase.cpp +++ /dev/null @@ -1,451 +0,0 @@ -/* - * Copyright 2016 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "Sk4fGradientBase.h" - -#include <functional> - -namespace { - -Sk4f pack_color(SkColor c, bool premul, const Sk4f& component_scale) { - const SkColor4f c4f = SkColor4f::FromColor(c); - const Sk4f pm4f = premul - ? c4f.premul().to4f() - : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA}; - - return pm4f * component_scale; -} - -class IntervalIterator { -public: - IntervalIterator(const SkColor* colors, const SkScalar* pos, int count, bool reverse) - : fColors(colors) - , fPos(pos) - , fCount(count) - , fFirstPos(reverse ? SK_Scalar1 : 0) - , fBegin(reverse ? count - 1 : 0) - , fAdvance(reverse ? -1 : 1) { - SkASSERT(colors); - SkASSERT(count > 0); - } - - void iterate(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const { - if (!fPos) { - this->iterateImplicitPos(func); - return; - } - - const int end = fBegin + fAdvance * (fCount - 1); - const SkScalar lastPos = 1 - fFirstPos; - int prev = fBegin; - SkScalar prevPos = fFirstPos; - - do { - const int curr = prev + fAdvance; - SkASSERT(curr >= 0 && curr < fCount); - - // TODO: this sanitization should be done in SkGradientShaderBase - const SkScalar currPos = (fAdvance > 0) - ? SkTPin(fPos[curr], prevPos, lastPos) - : SkTPin(fPos[curr], lastPos, prevPos); - - if (currPos != prevPos) { - SkASSERT((currPos - prevPos > 0) == (fAdvance > 0)); - func(fColors[prev], fColors[curr], prevPos, currPos); - } - - prev = curr; - prevPos = currPos; - } while (prev != end); - } - -private: - void iterateImplicitPos(std::function<void(SkColor, SkColor, SkScalar, SkScalar)> func) const { - // When clients don't provide explicit color stop positions (fPos == nullptr), - // the color stops are distributed evenly across the unit interval - // (implicit positioning). - const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1); - const int end = fBegin + fAdvance * (fCount - 2); - int prev = fBegin; - SkScalar prevPos = fFirstPos; - - while (prev != end) { - const int curr = prev + fAdvance; - SkASSERT(curr >= 0 && curr < fCount); - - const SkScalar currPos = prevPos + dt; - func(fColors[prev], fColors[curr], prevPos, currPos); - prev = curr; - prevPos = currPos; - } - - // emit the last interval with a pinned end position, to avoid precision issues - func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos); - } - - const SkColor* fColors; - const SkScalar* fPos; - const int fCount; - const SkScalar fFirstPos; - const int fBegin; - const int fAdvance; -}; - -void addMirrorIntervals(const SkColor colors[], - const SkScalar pos[], int count, - const Sk4f& componentScale, - bool premulColors, bool reverse, - Sk4fGradientIntervalBuffer::BufferType* buffer) { - const IntervalIterator iter(colors, pos, count, reverse); - iter.iterate([&] (SkColor c0, SkColor c1, SkScalar t0, SkScalar t1) { - SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0); - - const auto mirror_t0 = 2 - t0; - const auto mirror_t1 = 2 - t1; - // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid - // triggering Interval asserts. - if (mirror_t0 != mirror_t1) { - buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0, - pack_color(c1, premulColors, componentScale), mirror_t1); - } - }); -} - -} // anonymous namespace - -Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0, - const Sk4f& c1, SkScalar t1) - : fT0(t0) - , fT1(t1) { - SkASSERT(t0 != t1); - // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals. - SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1)); - - const auto dt = t1 - t0; - - // Clamp edge intervals are always zero-ramp. - SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue()); - SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue()); - const Sk4f dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0; - const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0); - - bias.store(&fCb.fVec); - dc.store(&fCg.fVec); -} - -void Sk4fGradientIntervalBuffer::init(const SkColor colors[], const SkScalar pos[], int count, - SkShader::TileMode tileMode, bool premulColors, - SkScalar alpha, bool reverse) { - // The main job here is to build a specialized interval list: a different - // representation of the color stops data, optimized for efficient scan line - // access during shading. - // - // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1}) - // - // The list may be inverted when requested (such that e.g. points are sorted - // in increasing x order when dx < 0). - // - // Note: the current representation duplicates pos data; we could refactor to - // avoid this if interval storage size becomes a concern. - // - // Aside from reordering, we also perform two more pre-processing steps at - // this stage: - // - // 1) scale the color components depending on paint alpha and the requested - // interpolation space (note: the interval color storage is SkPM4f, but - // that doesn't necessarily mean the colors are premultiplied; that - // property is tracked in fColorsArePremul) - // - // 2) inject synthetic intervals to support tiling. - // - // * for kRepeat, no extra intervals are needed - the iterator just - // wraps around at the end: - // - // ->[P0,P1)->..[Pn-1,Pn)-> - // - // * for kClamp, we add two "infinite" intervals before/after: - // - // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf) - // - // (the iterator should never run off the end in this mode) - // - // * for kMirror, we extend the range to [0..2] and add a flipped - // interval series - then the iterator operates just as in the - // kRepeat case: - // - // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)-> - // - // TODO: investigate collapsing intervals << 1px. - - SkASSERT(count > 0); - SkASSERT(colors); - - fIntervals.reset(); - - const Sk4f componentScale = premulColors - ? Sk4f(alpha) - : Sk4f(1.0f, 1.0f, 1.0f, alpha); - const int first_index = reverse ? count - 1 : 0; - const int last_index = count - 1 - first_index; - const SkScalar first_pos = reverse ? SK_Scalar1 : 0; - const SkScalar last_pos = SK_Scalar1 - first_pos; - - if (tileMode == SkShader::kClamp_TileMode) { - // synthetic edge interval: -/+inf .. P0 - const Sk4f clamp_color = pack_color(colors[first_index], - premulColors, componentScale); - const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity; - fIntervals.emplace_back(clamp_color, clamp_pos, - clamp_color, first_pos); - } else if (tileMode == SkShader::kMirror_TileMode && reverse) { - // synthetic mirror intervals injected before main intervals: (2 .. 1] - addMirrorIntervals(colors, pos, count, componentScale, premulColors, false, &fIntervals); - } - - const IntervalIterator iter(colors, pos, count, reverse); - iter.iterate([&] (SkColor c0, SkColor c1, SkScalar t0, SkScalar t1) { - SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0); - - fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0, - pack_color(c1, premulColors, componentScale), t1); - }); - - if (tileMode == SkShader::kClamp_TileMode) { - // synthetic edge interval: Pn .. +/-inf - const Sk4f clamp_color = pack_color(colors[last_index], premulColors, componentScale); - const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity; - fIntervals.emplace_back(clamp_color, last_pos, - clamp_color, clamp_pos); - } else if (tileMode == SkShader::kMirror_TileMode && !reverse) { - // synthetic mirror intervals injected after main intervals: [1 .. 2) - addMirrorIntervals(colors, pos, count, componentScale, premulColors, true, &fIntervals); - } -} - -const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const { - // Binary search. - const auto* i0 = fIntervals.begin(); - const auto* i1 = fIntervals.end() - 1; - - while (i0 != i1) { - SkASSERT(i0 < i1); - SkASSERT(t >= i0->fT0 && t <= i1->fT1); - - const auto* i = i0 + ((i1 - i0) >> 1); - - if (t > i->fT1) { - i0 = i + 1; - } else { - i1 = i; - } - } - - SkASSERT(i0->contains(t)); - return i0; -} - -const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext( - SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const { - - SkASSERT(!prev->contains(t)); - SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end()); - SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1); - - const auto* i = prev; - - // Use the |increasing| signal to figure which direction we should search for - // the next interval, then perform a linear search. - if (increasing) { - do { - i += 1; - if (i >= fIntervals.end()) { - i = fIntervals.begin(); - } - } while (!i->contains(t)); - } else { - do { - i -= 1; - if (i < fIntervals.begin()) { - i = fIntervals.end() - 1; - } - } while (!i->contains(t)); - } - - return i; -} - -SkGradientShaderBase:: -GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader, - const ContextRec& rec) - : INHERITED(shader, rec) - , fFlags(this->INHERITED::getFlags()) -#ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING - , fDither(true) -#else - , fDither(rec.fPaint->isDither()) -#endif -{ - const SkMatrix& inverse = this->getTotalInverse(); - fDstToPos.setConcat(shader.fPtsToUnit, inverse); - fDstToPosProc = fDstToPos.getMapXYProc(); - fDstToPosClass = static_cast<uint8_t>(INHERITED::ComputeMatrixClass(fDstToPos)); - - if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { - fFlags |= kOpaqueAlpha_Flag; - } - - fColorsArePremul = - (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) - || shader.fColorsAreOpaque; -} - -bool SkGradientShaderBase:: -GradientShaderBase4fContext::isValid() const { - return fDstToPos.isFinite(); -} - -void SkGradientShaderBase:: -GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { - if (fColorsArePremul) { - this->shadePremulSpan<DstType::L32, ApplyPremul::False>(x, y, dst, count); - } else { - this->shadePremulSpan<DstType::L32, ApplyPremul::True>(x, y, dst, count); - } -} - -void SkGradientShaderBase:: -GradientShaderBase4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) { - if (fColorsArePremul) { - this->shadePremulSpan<DstType::F32, ApplyPremul::False>(x, y, dst, count); - } else { - this->shadePremulSpan<DstType::F32, ApplyPremul::True>(x, y, dst, count); - } -} - -template<DstType dstType, ApplyPremul premul> -void SkGradientShaderBase:: -GradientShaderBase4fContext::shadePremulSpan(int x, int y, - typename DstTraits<dstType, premul>::Type dst[], - int count) const { - const SkGradientShaderBase& shader = - static_cast<const SkGradientShaderBase&>(fShader); - - switch (shader.fTileMode) { - case kClamp_TileMode: - this->shadeSpanInternal<dstType, - premul, - kClamp_TileMode>(x, y, dst, count); - break; - case kRepeat_TileMode: - this->shadeSpanInternal<dstType, - premul, - kRepeat_TileMode>(x, y, dst, count); - break; - case kMirror_TileMode: - this->shadeSpanInternal<dstType, - premul, - kMirror_TileMode>(x, y, dst, count); - break; - } -} - -template<DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode> -void SkGradientShaderBase:: -GradientShaderBase4fContext::shadeSpanInternal(int x, int y, - typename DstTraits<dstType, premul>::Type dst[], - int count) const { - static const int kBufSize = 128; - SkScalar ts[kBufSize]; - TSampler<dstType, premul, tileMode> sampler(*this); - - SkASSERT(count > 0); - do { - const int n = SkTMin(kBufSize, count); - this->mapTs(x, y, ts, n); - for (int i = 0; i < n; ++i) { - const Sk4f c = sampler.sample(ts[i]); - DstTraits<dstType, premul>::store(c, dst++); - } - x += n; - count -= n; - } while (count > 0); -} - -template<DstType dstType, ApplyPremul premul, SkShader::TileMode tileMode> -class SkGradientShaderBase::GradientShaderBase4fContext::TSampler { -public: - TSampler(const GradientShaderBase4fContext& ctx) - : fCtx(ctx) - , fInterval(nullptr) { - switch (tileMode) { - case kClamp_TileMode: - fLargestIntervalValue = SK_ScalarInfinity; - break; - case kRepeat_TileMode: - fLargestIntervalValue = nextafterf(1, 0); - break; - case kMirror_TileMode: - fLargestIntervalValue = nextafterf(2.0f, 0); - break; - } - } - - Sk4f sample(SkScalar t) { - const auto tiled_t = tileProc(t); - - if (!fInterval) { - // Very first sample => locate the initial interval. - // TODO: maybe do this in ctor to remove a branch? - fInterval = fCtx.fIntervals.find(tiled_t); - this->loadIntervalData(fInterval); - } else if (!fInterval->contains(tiled_t)) { - fInterval = fCtx.fIntervals.findNext(tiled_t, fInterval, t >= fPrevT); - this->loadIntervalData(fInterval); - } - - fPrevT = t; - return lerp(tiled_t); - } - -private: - SkScalar tileProc(SkScalar t) const { - switch (tileMode) { - case kClamp_TileMode: - // synthetic clamp-mode edge intervals allow for a free-floating t: - // [-inf..0)[0..1)[1..+inf) - return t; - case kRepeat_TileMode: - // t % 1 (intervals range: [0..1)) - // Due to the extra arithmetic, we must clamp to ensure the value remains less than 1. - return SkTMin(t - SkScalarFloorToScalar(t), fLargestIntervalValue); - case kMirror_TileMode: - // t % 2 (synthetic mirror intervals expand the range to [0..2) - // Due to the extra arithmetic, we must clamp to ensure the value remains less than 2. - return SkTMin(t - SkScalarFloorToScalar(t / 2) * 2, fLargestIntervalValue); - } - - SK_ABORT("Unhandled tile mode."); - return 0; - } - - Sk4f lerp(SkScalar t) { - SkASSERT(fInterval->contains(t)); - return fCb + fCg * t; - } - - void loadIntervalData(const Sk4fGradientInterval* i) { - fCb = DstTraits<dstType, premul>::load(i->fCb); - fCg = DstTraits<dstType, premul>::load(i->fCg); - } - - const GradientShaderBase4fContext& fCtx; - const Sk4fGradientInterval* fInterval; - SkScalar fPrevT; - SkScalar fLargestIntervalValue; - Sk4f fCb; - Sk4f fCg; -}; |