diff options
author | 2014-05-01 19:31:31 +0000 | |
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committer | 2014-05-01 19:31:31 +0000 | |
commit | e901b6de3ef8dea842008a08fc81e92fb1478d61 (patch) | |
tree | eecc5a272ae6cb13861cb98223cf9fa1c42a1175 /src/effects/SkTransparentShader.cpp | |
parent | 123f3d74e35e0f9c69961553b8eac5e12f763de3 (diff) |
create struct to hold all the params passed around for shader::context
BUG=skia:
R=scroggo@google.com, dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/264843006
git-svn-id: http://skia.googlecode.com/svn/trunk@14514 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/effects/SkTransparentShader.cpp')
-rw-r--r-- | src/effects/SkTransparentShader.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/effects/SkTransparentShader.cpp b/src/effects/SkTransparentShader.cpp index 0997e62013..9a390ad6f2 100644 --- a/src/effects/SkTransparentShader.cpp +++ b/src/effects/SkTransparentShader.cpp @@ -11,15 +11,12 @@ #include "SkColorPriv.h" #include "SkString.h" -SkShader::Context* SkTransparentShader::createContext(const SkBitmap& device, - const SkPaint& paint, - const SkMatrix& matrix, - void* storage) const { - if (!this->validContext(device, paint, matrix)) { +SkShader::Context* SkTransparentShader::createContext(const ContextRec& rec, void* storage) const { + if (!this->validContext(rec)) { return NULL; } - return SkNEW_PLACEMENT_ARGS(storage, TransparentShaderContext, (*this, device, paint, matrix)); + return SkNEW_PLACEMENT_ARGS(storage, TransparentShaderContext, (*this, rec)); } size_t SkTransparentShader::contextSize() const { @@ -27,10 +24,9 @@ size_t SkTransparentShader::contextSize() const { } SkTransparentShader::TransparentShaderContext::TransparentShaderContext( - const SkTransparentShader& shader, const SkBitmap& device, - const SkPaint& paint, const SkMatrix& matrix) - : INHERITED(shader, device, paint, matrix) - , fDevice(&device) {} + const SkTransparentShader& shader, const ContextRec& rec) + : INHERITED(shader, rec) + , fDevice(rec.fDevice) {} SkTransparentShader::TransparentShaderContext::~TransparentShaderContext() {} |