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authorGravatar jvanverth <jvanverth@google.com>2015-04-28 08:48:20 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-28 08:48:20 -0700
commitcfc18867d982119d9dc2888bf09f1093012daadd (patch)
treeaf55e571828da1a7353457451bafab547079fa1f /src/effects/SkMorphologyImageFilter.cpp
parent77772f3ca36c3fb7f2195615cce2adac2be2fec6 (diff)
Use GLSLCaps for creating processor keys and GLSL-specific programs
Effectively all this does is future-proof any GLSL-specific code, as GLSLCaps is just a typedef of GLCaps. BUG=skia: Review URL: https://codereview.chromium.org/1109863004
Diffstat (limited to 'src/effects/SkMorphologyImageFilter.cpp')
-rw-r--r--src/effects/SkMorphologyImageFilter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index 18794c47b7..9dff99f3a5 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -315,7 +315,7 @@ public:
const char* name() const override { return "Morphology"; }
- void getGLProcessorKey(const GrGLCaps&, GrProcessorKeyBuilder*) const override;
+ void getGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
GrGLFragmentProcessor* createGLInstance() const override;
@@ -351,7 +351,7 @@ public:
const TransformedCoordsArray&,
const TextureSamplerArray&) override;
- static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b);
+ static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b);
void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
@@ -450,7 +450,7 @@ void GrGLMorphologyEffect::emitCode(GrGLFPBuilder* builder,
}
void GrGLMorphologyEffect::GenKey(const GrProcessor& proc,
- const GrGLCaps&, GrProcessorKeyBuilder* b) {
+ const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
const GrMorphologyEffect& m = proc.cast<GrMorphologyEffect>();
uint32_t key = static_cast<uint32_t>(m.radius());
key |= (m.type() << 8);
@@ -517,7 +517,7 @@ GrMorphologyEffect::GrMorphologyEffect(GrTexture* texture,
GrMorphologyEffect::~GrMorphologyEffect() {
}
-void GrMorphologyEffect::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const {
+void GrMorphologyEffect::getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
GrGLMorphologyEffect::GenKey(*this, caps, b);
}