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authorGravatar reed <reed@google.com>2014-08-21 07:59:51 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-21 07:59:51 -0700
commit9fa60daad4d5f54c0dbe3dbcc7608a8f6d721187 (patch)
tree59cc3af7f1a48aec372c05ca29a2fbef703bceb8 /src/effects/SkLumaColorFilter.cpp
parent5d74806b478a884bd763aee7e3e33cff1c506e50 (diff)
Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
Diffstat (limited to 'src/effects/SkLumaColorFilter.cpp')
-rw-r--r--src/effects/SkLumaColorFilter.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
index d33e5e8d78..26621bb02e 100644
--- a/src/effects/SkLumaColorFilter.cpp
+++ b/src/effects/SkLumaColorFilter.cpp
@@ -41,17 +41,18 @@ SkColorFilter* SkLumaColorFilter::Create() {
return SkNEW(SkLumaColorFilter);
}
-SkLumaColorFilter::SkLumaColorFilter()
- : INHERITED() {
-}
+SkLumaColorFilter::SkLumaColorFilter() : INHERITED() {}
-SkLumaColorFilter::SkLumaColorFilter(SkReadBuffer& buffer)
- : INHERITED(buffer) {
-}
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+SkLumaColorFilter::SkLumaColorFilter(SkReadBuffer& buffer) : INHERITED(buffer) {}
+#endif
-void SkLumaColorFilter::flatten(SkWriteBuffer&) const {
+SkFlattenable* SkLumaColorFilter::CreateProc(SkReadBuffer&) {
+ return SkNEW(SkLumaColorFilter);
}
+void SkLumaColorFilter::flatten(SkWriteBuffer&) const {}
+
#ifndef SK_IGNORE_TO_STRING
void SkLumaColorFilter::toString(SkString* str) const {
str->append("SkLumaColorFilter ");