diff options
author | reed <reed@google.com> | 2014-08-21 07:59:51 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-08-21 07:59:51 -0700 |
commit | 9fa60daad4d5f54c0dbe3dbcc7608a8f6d721187 (patch) | |
tree | 59cc3af7f1a48aec372c05ca29a2fbef703bceb8 /src/effects/SkLayerDrawLooper.cpp | |
parent | 5d74806b478a884bd763aee7e3e33cff1c506e50 (diff) |
Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern:
1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).
If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.
R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/395603002
Diffstat (limited to 'src/effects/SkLayerDrawLooper.cpp')
-rw-r--r-- | src/effects/SkLayerDrawLooper.cpp | 31 |
1 files changed, 1 insertions, 30 deletions
diff --git a/src/effects/SkLayerDrawLooper.cpp b/src/effects/SkLayerDrawLooper.cpp index aed2c9bbd4..19525eca51 100644 --- a/src/effects/SkLayerDrawLooper.cpp +++ b/src/effects/SkLayerDrawLooper.cpp @@ -200,20 +200,6 @@ bool SkLayerDrawLooper::asABlurShadow(BlurShadowRec* bsRec) const { /////////////////////////////////////////////////////////////////////////////// void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const { - this->INHERITED::flatten(buffer); - -#ifdef SK_DEBUG - { - Rec* rec = fRecs; - int count = 0; - while (rec) { - rec = rec->fNext; - count += 1; - } - SkASSERT(count == fCount); - } -#endif - buffer.writeInt(fCount); Rec* rec = fRecs; @@ -245,22 +231,7 @@ SkFlattenable* SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) { info.fPostTranslate = buffer.readBool(); buffer.readPaint(builder.addLayerOnTop(info)); } - SkLayerDrawLooper* looper = builder.detachLooper(); - SkASSERT(count == looper->fCount); - -#ifdef SK_DEBUG - { - Rec* rec = looper->fRecs; - int n = 0; - while (rec) { - rec = rec->fNext; - n += 1; - } - SkASSERT(count == n); - } -#endif - - return looper; + return builder.detachLooper(); } #ifndef SK_IGNORE_TO_STRING |